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<blockquote data-quote="Arilyn" data-source="post: 7109901" data-attributes="member: 6816042"><p>Couldn't agree more. The smouldering ruins of a village brings real guilt to the player characters. If the characters die, the players can shrug, make new characters and move on.</p><p></p><p>Death is very disruptive to the story. It's especially bad, if a group is working together really well, and have built up all kinds of inter-group dynamics. When someone dies, it can be hard to insert a new character. Look what happens to a lot of tv shows when a character is lost. I have played for many years with a GM who only very very rarely kills characters. I have not lost a character in any of his campaigns. Believe me, it is not dull. There is a lot of intensity and suspense. I do not feel safe and protected. There are so many worse things he does to us than kill us...</p><p></p><p>Having too much death can actually kill suspense. It can lead to players doing dumb, suicidal things, because it all so meaningless anyway. You can always roll up a new one.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7109901, member: 6816042"] Couldn't agree more. The smouldering ruins of a village brings real guilt to the player characters. If the characters die, the players can shrug, make new characters and move on. Death is very disruptive to the story. It's especially bad, if a group is working together really well, and have built up all kinds of inter-group dynamics. When someone dies, it can be hard to insert a new character. Look what happens to a lot of tv shows when a character is lost. I have played for many years with a GM who only very very rarely kills characters. I have not lost a character in any of his campaigns. Believe me, it is not dull. There is a lot of intensity and suspense. I do not feel safe and protected. There are so many worse things he does to us than kill us... Having too much death can actually kill suspense. It can lead to players doing dumb, suicidal things, because it all so meaningless anyway. You can always roll up a new one. [/QUOTE]
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