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D&D Older Editions, OSR, & D&D Variants
Not going to 4e
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<blockquote data-quote="DM_Blake" data-source="post: 3933221" data-attributes="member: 57267"><p>Thanks for clarifying. I aplogize about the troll question, but unclarified, it really looked that way to me, though now I see your points.</p><p></p><p></p><p>But another way to look at it is: If I wanted to play a crossbow sniper, I would have picked fighter or rogue or ranger as my class.</p><p></p><p>I also started playing D&D with Basic edition, so I remember those design elements.</p><p></p><p>But another consideration is that now, in 4e, every class can "eventually become very powerful". I Kinda like this design idea. Now when we're playing epic level characters (whether you refer to it as "Immortals" from the Immortals Boxed Set, or Epic from 3e, or Paragon from 4e), every character will have as much to contribute as the wizard. All too often in current or previous versions of D&D, very high level gaming broke down to "Fighter hold off the BBM while cleric keeps the fighter alive, and hopefully we can do this long enough for the wizard to solve the problem."</p><p></p><p>Sure, a good DM can create scenarios that don't play out this way. But sometimes the DM is a little burned out, or just new, or the players tried a different tack and missed the clever setup the DM provided, or whatever, and the game devolves down to a series of wizard saves the day once again, while his PC support group handles the little stuff.</p><p></p><p>Now 4e is balancing the high-level game somewhat, so why not also balance the low-level game, since "eventually become very powerful" is no longer the result of playing a wizard and sacrificing low-level usefulness?</p><p></p><p></p><p>You're going to have cool stories and clever tactics anyway, assuming the DM and players are capable/skilled enough to provide this.</p><p></p><p>You're also going to have some flashy abilities and character builds. You had them in Basic/Expert too, though the variations were not as multitudinous.</p><p></p><p>But, now in 3e you can very easily have a group where some characters have flashy abilities/builds, and other characters don't. It can lead to players having character envy when their character is fairly bland and the guy sitting next to them at the table has lots of flash.</p><p></p><p>This can happen on a level-by-level basis, too. "Oooh, I just got this cool new ability to do xxx. What did you get?" It's never fun to answer with "Jost some more HP."</p><p></p><p>Yes, I agree, it does sound like whining to me, too. But if people are whining about it, then they're obviously not having as much fun as they want to have, so is it really so bad to make it more fun for everyone? Is justifying dead levels on the basis that we had them in Basic/Expert editions really the best answer?</p><p></p><p>So, this is all still true. We still have 4e clerics for all deities. We will still have the Galahad archetype. The forces of Good will still have an elite champion. None of that has changed.</p><p></p><p>But, now, Evil can have an elite champion too. King Arthur had his paladin-like knights, but there were villains, too, such as Mordred, who now is not stuck with just being a fighter.</p><p></p><p>I'm not sure why this is a bad thing.</p><p></p><p>This last one is the one that thrw me in your post. I thought you were agruing that such roles should not be fun, when you were, in fact, arguing that they are already fun.</p><p></p><p>Yet, in groups I've played in as well as other groups I've DMed, I've had numerous characters playing bards or clerics or healers or support-oriented mage classes, who at some point, and usually often, state their disappointment with how their character plays out. At tournaments, when pre-generated characters are being handed out, I never really hear anyone say "Yes! I got the cleric!" and if players are given a choice, cleric is almost always the last one picked. </p><p></p><p>I've seen many groups who meet weekly that don't have a cleric at all, because none of the players in the group want the class.</p><p></p><p>It strikes me as a rare person that can be consistently happy in such a role.</p><p></p><p>While 4e seems to be moving toward the paradigm you stated, I don't see how that's a bad thing either. Players like yourself (and like me, actually - most of my characters are clerics of some kind) will still be able to enjoy watching your player friends and PC allies do heroic things, and you'll be able to do heroic things too. </p><p></p><p>But unfortunately, not all players feel the same way. For many players, being the hero is much more fun than supporting the hero.</p><p></p><p>Instead of leaving the heroics to some of the group, now everyone will be heroic.</p><p></p><p>Again, I fail to see how this is a bad thing.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 3933221, member: 57267"] Thanks for clarifying. I aplogize about the troll question, but unclarified, it really looked that way to me, though now I see your points. But another way to look at it is: If I wanted to play a crossbow sniper, I would have picked fighter or rogue or ranger as my class. I also started playing D&D with Basic edition, so I remember those design elements. But another consideration is that now, in 4e, every class can "eventually become very powerful". I Kinda like this design idea. Now when we're playing epic level characters (whether you refer to it as "Immortals" from the Immortals Boxed Set, or Epic from 3e, or Paragon from 4e), every character will have as much to contribute as the wizard. All too often in current or previous versions of D&D, very high level gaming broke down to "Fighter hold off the BBM while cleric keeps the fighter alive, and hopefully we can do this long enough for the wizard to solve the problem." Sure, a good DM can create scenarios that don't play out this way. But sometimes the DM is a little burned out, or just new, or the players tried a different tack and missed the clever setup the DM provided, or whatever, and the game devolves down to a series of wizard saves the day once again, while his PC support group handles the little stuff. Now 4e is balancing the high-level game somewhat, so why not also balance the low-level game, since "eventually become very powerful" is no longer the result of playing a wizard and sacrificing low-level usefulness? You're going to have cool stories and clever tactics anyway, assuming the DM and players are capable/skilled enough to provide this. You're also going to have some flashy abilities and character builds. You had them in Basic/Expert too, though the variations were not as multitudinous. But, now in 3e you can very easily have a group where some characters have flashy abilities/builds, and other characters don't. It can lead to players having character envy when their character is fairly bland and the guy sitting next to them at the table has lots of flash. This can happen on a level-by-level basis, too. "Oooh, I just got this cool new ability to do xxx. What did you get?" It's never fun to answer with "Jost some more HP." Yes, I agree, it does sound like whining to me, too. But if people are whining about it, then they're obviously not having as much fun as they want to have, so is it really so bad to make it more fun for everyone? Is justifying dead levels on the basis that we had them in Basic/Expert editions really the best answer? So, this is all still true. We still have 4e clerics for all deities. We will still have the Galahad archetype. The forces of Good will still have an elite champion. None of that has changed. But, now, Evil can have an elite champion too. King Arthur had his paladin-like knights, but there were villains, too, such as Mordred, who now is not stuck with just being a fighter. I'm not sure why this is a bad thing. This last one is the one that thrw me in your post. I thought you were agruing that such roles should not be fun, when you were, in fact, arguing that they are already fun. Yet, in groups I've played in as well as other groups I've DMed, I've had numerous characters playing bards or clerics or healers or support-oriented mage classes, who at some point, and usually often, state their disappointment with how their character plays out. At tournaments, when pre-generated characters are being handed out, I never really hear anyone say "Yes! I got the cleric!" and if players are given a choice, cleric is almost always the last one picked. I've seen many groups who meet weekly that don't have a cleric at all, because none of the players in the group want the class. It strikes me as a rare person that can be consistently happy in such a role. While 4e seems to be moving toward the paradigm you stated, I don't see how that's a bad thing either. Players like yourself (and like me, actually - most of my characters are clerics of some kind) will still be able to enjoy watching your player friends and PC allies do heroic things, and you'll be able to do heroic things too. But unfortunately, not all players feel the same way. For many players, being the hero is much more fun than supporting the hero. Instead of leaving the heroics to some of the group, now everyone will be heroic. Again, I fail to see how this is a bad thing. [/QUOTE]
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