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<blockquote data-quote="zlorf" data-source="post: 3934330" data-attributes="member: 7955"><p>Probably wait for a few months to see what 4th Ed has to offer. Im starting to see some major issues with 3.5 at higher lvls and also with the addition of extra rules from newer books. With a 14th lvl party, most combat comprises of fighters hitting most AC's with low rolls and everyone has 20+ saves via magic or cleric buffs, combat drags on, because of so many attacks, spell effects, calculations. Yes DM can control what what players get, but this isnt the case with this campaign. Limit magic items, a number of feats, a few classes and spells from MIC, tweak a few rules and i think then 3.5 works well up to a certain lvl. </p><p></p><p> </p><p>To me 4th edition need to be looked at as a completely different game ...dnd on caffine..prehaps?</p><p></p><p>It sounds good but how will it play, only time will tell. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Cheers</p><p>Z</p></blockquote><p></p>
[QUOTE="zlorf, post: 3934330, member: 7955"] Probably wait for a few months to see what 4th Ed has to offer. Im starting to see some major issues with 3.5 at higher lvls and also with the addition of extra rules from newer books. With a 14th lvl party, most combat comprises of fighters hitting most AC's with low rolls and everyone has 20+ saves via magic or cleric buffs, combat drags on, because of so many attacks, spell effects, calculations. Yes DM can control what what players get, but this isnt the case with this campaign. Limit magic items, a number of feats, a few classes and spells from MIC, tweak a few rules and i think then 3.5 works well up to a certain lvl. To me 4th edition need to be looked at as a completely different game ...dnd on caffine..prehaps? It sounds good but how will it play, only time will tell. :) Cheers Z [/QUOTE]
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