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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Not going to 4e
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<blockquote data-quote="WayneLigon" data-source="post: 3942112" data-attributes="member: 3649"><p>What about people that hate halflings? There's a lot of people that hate elves, it seems. How come they didn't rant and rave about elves in the core material? Elves are forced on you just as much as the dragonborn will be. I happen to hate gnomes and dwarves, and I only now have come to like halflings. I despised them back when they were furry-footed butterballs despite loving LOTR. Hated having to play with them in campaigns, and discouraged people from taking them when I ran a game. </p><p></p><p>If you came and sat down at my table two campaigns ago, you'd have found gnomes and dwarves gone, no paladins, clerics that took just the 'two domains' with no associated god since there were no gods (and the only reason they were available as a class was that I didn't want to rework the druid that much because of the needed healing), only about ten prestige classes, gnolls as a PC race, no illusion magic and elves so androgynous that humans had to make a spot check to tell individuals and sexes apart. A small number of other minor changes but all changes made to core material. </p><p></p><p>Once 4E comes out, it's unlikely that the first campaign idea I'll have will support teiflings, dragonborn, halflings or half-elves. They'll be core races but I can excise them just as easily as any non-core or third party book.</p><p></p><p>The <em>very first </em> question you should ask the GM when you sit down at that table is 'Can I please see your list of what books are allowed and what changes you've made to the core books?'.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3942112, member: 3649"] What about people that hate halflings? There's a lot of people that hate elves, it seems. How come they didn't rant and rave about elves in the core material? Elves are forced on you just as much as the dragonborn will be. I happen to hate gnomes and dwarves, and I only now have come to like halflings. I despised them back when they were furry-footed butterballs despite loving LOTR. Hated having to play with them in campaigns, and discouraged people from taking them when I ran a game. If you came and sat down at my table two campaigns ago, you'd have found gnomes and dwarves gone, no paladins, clerics that took just the 'two domains' with no associated god since there were no gods (and the only reason they were available as a class was that I didn't want to rework the druid that much because of the needed healing), only about ten prestige classes, gnolls as a PC race, no illusion magic and elves so androgynous that humans had to make a spot check to tell individuals and sexes apart. A small number of other minor changes but all changes made to core material. Once 4E comes out, it's unlikely that the first campaign idea I'll have will support teiflings, dragonborn, halflings or half-elves. They'll be core races but I can excise them just as easily as any non-core or third party book. The [I]very first [/I] question you should ask the GM when you sit down at that table is 'Can I please see your list of what books are allowed and what changes you've made to the core books?'. [/QUOTE]
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