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Not loving weapon mastery with beginners
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<blockquote data-quote="Clint_L" data-source="post: 9470001" data-attributes="member: 7035894"><p>I’m not sure why that is the question. Spells were already in the game. Are you suggesting making spells optional?</p><p></p><p>So, to clarify, this specific new thing that was added substantially slows the game down for beginners, and slightly slows the game down for veterans. Spells were already in the game, so that is included in the math when I refer to slowing down the game compared to the old rules. Which I thought was kind of obvious.</p><p></p><p>I am also accounting for things like sneak attack, and pets, and rage, and smite, and so on. Assuming a 2014 baseline, weapon mastery makes the game slower, and much more than I expected for new players, specifically.</p><p></p><p>Was there a point you were trying to make that I have missed?</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9470001, member: 7035894"] I’m not sure why that is the question. Spells were already in the game. Are you suggesting making spells optional? So, to clarify, this specific new thing that was added substantially slows the game down for beginners, and slightly slows the game down for veterans. Spells were already in the game, so that is included in the math when I refer to slowing down the game compared to the old rules. Which I thought was kind of obvious. I am also accounting for things like sneak attack, and pets, and rage, and smite, and so on. Assuming a 2014 baseline, weapon mastery makes the game slower, and much more than I expected for new players, specifically. Was there a point you were trying to make that I have missed? [/QUOTE]
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Not loving weapon mastery with beginners
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