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Not loving weapon mastery with beginners
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<blockquote data-quote="ezo" data-source="post: 9470026" data-attributes="member: 7037866"><p>Like everything, the more you have to remember, the slower the game will go. I don't care how long you've been playing, it is <em>always</em> slower with more stuff added in (the difference might become negligible, but it is still there IME).</p><p></p><p>Like with spells. You start out one player with three spell options, another with six, and the second player will take a bit longer to decide what to do much of time--even if just a moment longer.</p><p></p><p>Game time is too precious IME to waste on such things. The learning curve helps once you get past a certain point, but you're wasting time until you get there--and then just wasting slightly less time afterwards.</p><p></p><p></p><p>You know everything is optional. If it isn't working out as is, give them something simpler that is just baked in.</p></blockquote><p></p>
[QUOTE="ezo, post: 9470026, member: 7037866"] Like everything, the more you have to remember, the slower the game will go. I don't care how long you've been playing, it is [I]always[/I] slower with more stuff added in (the difference might become negligible, but it is still there IME). Like with spells. You start out one player with three spell options, another with six, and the second player will take a bit longer to decide what to do much of time--even if just a moment longer. Game time is too precious IME to waste on such things. The learning curve helps once you get past a certain point, but you're wasting time until you get there--and then just wasting slightly less time afterwards. You know everything is optional. If it isn't working out as is, give them something simpler that is just baked in. [/QUOTE]
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