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Not loving weapon mastery with beginners
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<blockquote data-quote="GreyLord" data-source="post: 9470407" data-attributes="member: 4348"><p>This is something I've commented on before, but not directly.</p><p></p><p>I've noted that D&D 2024 is more complex than 5e (2014) was. It's more than just having feats as required part of the game (no longer optional), it's some other items that have increased the complexity as well.</p><p></p><p>To me, this does not make the game easier to teach or learn to new players...at least currently (we'll see what the solutions are in a year with the new Starter Set). </p><p></p><p>I just played in a one shot this weekend. The Game basically turned into a 5e (2014) rules with new players (as I knew the rules pretty well and the DM was having a few difficulties explaining things out, I was utilized to help others create characters and they were grasping the 2014 ideas faster than the new ideas, so, we just switched it up right then and there). </p><p></p><p>I think weaponmasteries may be difficult for SOME (not all) new players to grasp on top of everything else that they are learning (and not just the masteries, normally it was also the properties of the weapons as well). I could have probably winged it as a DM and just included it by default when figuring things out, but not all DMs can do that.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9470407, member: 4348"] This is something I've commented on before, but not directly. I've noted that D&D 2024 is more complex than 5e (2014) was. It's more than just having feats as required part of the game (no longer optional), it's some other items that have increased the complexity as well. To me, this does not make the game easier to teach or learn to new players...at least currently (we'll see what the solutions are in a year with the new Starter Set). I just played in a one shot this weekend. The Game basically turned into a 5e (2014) rules with new players (as I knew the rules pretty well and the DM was having a few difficulties explaining things out, I was utilized to help others create characters and they were grasping the 2014 ideas faster than the new ideas, so, we just switched it up right then and there). I think weaponmasteries may be difficult for SOME (not all) new players to grasp on top of everything else that they are learning (and not just the masteries, normally it was also the properties of the weapons as well). I could have probably winged it as a DM and just included it by default when figuring things out, but not all DMs can do that. [/QUOTE]
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