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Not loving weapon mastery with beginners
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<blockquote data-quote="DEFCON 1" data-source="post: 9470467" data-attributes="member: 7006"><p>Then what exactly are you looking for here?</p><p></p><p>- Are you looking just to have a place to complain about Masteries slowing your game down? Okay. Well, you've got that. You made a thread and you were able to speak your piece. Not much more needs to be said.</p><p></p><p>- Are you looking for suggestions on how to increase the speed of your games now? Because you've gotten a number of suggestions... just not using the Weapon Mastery system altogether (IE it doesn't need to be listed in the game as "Optional" for you to just MAKE it optional and remove it from your game); write down the Masteries on notecards for the players to reference; write out the character sheets with the important details of each attack and rider more obvious; etc. etc.</p><p></p><p>-Are you looking for ways to amend the Weapon Mastery rules to be easier to use? Because you've gotten suggestions for that as well... like not using the book masteries and instead just make a single "easy to use" mastery like a flat increase in damage for all weapons.</p><p></p><p>- Something else you want out of this thread that hasn't been detailed.</p><p></p><p>Tell us what it is you are looking for, and we'll thus be able to know what would constitute "threadcrapping" in this case. But you can't get mad that people are making Whataboutism arguments regarding Weapon Masteries versus Spellcasting when no one knows what kind of response you are actually looking for.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9470467, member: 7006"] Then what exactly are you looking for here? - Are you looking just to have a place to complain about Masteries slowing your game down? Okay. Well, you've got that. You made a thread and you were able to speak your piece. Not much more needs to be said. - Are you looking for suggestions on how to increase the speed of your games now? Because you've gotten a number of suggestions... just not using the Weapon Mastery system altogether (IE it doesn't need to be listed in the game as "Optional" for you to just MAKE it optional and remove it from your game); write down the Masteries on notecards for the players to reference; write out the character sheets with the important details of each attack and rider more obvious; etc. etc. -Are you looking for ways to amend the Weapon Mastery rules to be easier to use? Because you've gotten suggestions for that as well... like not using the book masteries and instead just make a single "easy to use" mastery like a flat increase in damage for all weapons. - Something else you want out of this thread that hasn't been detailed. Tell us what it is you are looking for, and we'll thus be able to know what would constitute "threadcrapping" in this case. But you can't get mad that people are making Whataboutism arguments regarding Weapon Masteries versus Spellcasting when no one knows what kind of response you are actually looking for. [/QUOTE]
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