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Not loving weapon mastery with beginners
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<blockquote data-quote="Distracted DM" data-source="post: 9470672" data-attributes="member: 6894926"><p>If the weapon masteries aren't built into class features, you don't have to use them- but it probably feels like leaving money on the table. "We could've caught the bad guy if I used weapon masteries."</p><p></p><p>I will say that as much as I gripe about the Even More Powerful Player Character design direction, I don't agree with you on Graze. It's a tried and true mechanic from other games like Stars/Worlds/Cities Without Number- it's nice that even if a player misses, they still have some impact. A player saying "crap I miss, so they take 3 damage from Graze" isn't too tough to include.</p><p></p><p>Obviously it's just an opinion and you're welcome to yours, I just can't agree that it's "offensive to game design" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, I'd probably house rule it so that it couldn't kill bosses.. something simple like that, or "it can't drop creatures with a legendary action/resistance to zero," or "the damaging graze needs to exceed the creature's PB/Con/HighestStat modifier for graze to deal a killing blow." That's purely because I like the tension created when the players know that a nasty monster has a few HP left and if they can't take it down before its turn comes up it could be big trouble.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9470672, member: 6894926"] If the weapon masteries aren't built into class features, you don't have to use them- but it probably feels like leaving money on the table. "We could've caught the bad guy if I used weapon masteries." I will say that as much as I gripe about the Even More Powerful Player Character design direction, I don't agree with you on Graze. It's a tried and true mechanic from other games like Stars/Worlds/Cities Without Number- it's nice that even if a player misses, they still have some impact. A player saying "crap I miss, so they take 3 damage from Graze" isn't too tough to include. Obviously it's just an opinion and you're welcome to yours, I just can't agree that it's "offensive to game design" :) That said, I'd probably house rule it so that it couldn't kill bosses.. something simple like that, or "it can't drop creatures with a legendary action/resistance to zero," or "the damaging graze needs to exceed the creature's PB/Con/HighestStat modifier for graze to deal a killing blow." That's purely because I like the tension created when the players know that a nasty monster has a few HP left and if they can't take it down before its turn comes up it could be big trouble. [/QUOTE]
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