Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Not loving weapon mastery with beginners
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ezo" data-source="post: 9471458" data-attributes="member: 7037866"><p>5E <em>could</em> have been designed that way, in three "modes" so to say: easy, moderate, and hard (for lack of better terms).</p><p></p><p>In easy mode, your choices and decision points are minimal (if hardly any... think 1E). You still have all 20 levels, but you see a lot more focuses and linear growth. Game focus is really on the adventure, not the character--whose growth is less. In some ways, this is like the Essential Kit or whatever in 5E, but maybe even simpler....</p><p></p><p>In moderate mode, some more optional features and mechanics are used, like subclasses and feats, so there are more decision points. The additional features add more power and choices for what your character can do at any time. Again, all 20 levels, but focus is on paths and choices. This would be like 2E with kits and such in the later splat books up to 3E or 5E. While the game focuses on the adventure still, more attention is paid to character growth and individuality.</p><p></p><p>In hard mode, you have the works. Complex mechanics derived from options and features that require more time to resolve, but offer a lot to the players and DMs. You have feats, multiclassing, prestige classes, and more probably. For most players, a lot of time would focus on planning your character's growth, what you want next, etc. It would adopt very easily for more power-gamers in general. Something like Level Up maybe? Or even some aspects of what 5E2024 is?</p><p></p><p>Finally, the "crunch factor" would be fairly separate (if possible...) in that you can have more features from the hard mode, but resolution could be handled more quickly in the easy mode if you don't mind "hand-waving" or "glossing" some things over.</p></blockquote><p></p>
[QUOTE="ezo, post: 9471458, member: 7037866"] 5E [I]could[/I] have been designed that way, in three "modes" so to say: easy, moderate, and hard (for lack of better terms). In easy mode, your choices and decision points are minimal (if hardly any... think 1E). You still have all 20 levels, but you see a lot more focuses and linear growth. Game focus is really on the adventure, not the character--whose growth is less. In some ways, this is like the Essential Kit or whatever in 5E, but maybe even simpler.... In moderate mode, some more optional features and mechanics are used, like subclasses and feats, so there are more decision points. The additional features add more power and choices for what your character can do at any time. Again, all 20 levels, but focus is on paths and choices. This would be like 2E with kits and such in the later splat books up to 3E or 5E. While the game focuses on the adventure still, more attention is paid to character growth and individuality. In hard mode, you have the works. Complex mechanics derived from options and features that require more time to resolve, but offer a lot to the players and DMs. You have feats, multiclassing, prestige classes, and more probably. For most players, a lot of time would focus on planning your character's growth, what you want next, etc. It would adopt very easily for more power-gamers in general. Something like Level Up maybe? Or even some aspects of what 5E2024 is? Finally, the "crunch factor" would be fairly separate (if possible...) in that you can have more features from the hard mode, but resolution could be handled more quickly in the easy mode if you don't mind "hand-waving" or "glossing" some things over. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not loving weapon mastery with beginners
Top