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Not loving weapon mastery with beginners
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<blockquote data-quote="ezo" data-source="post: 9471697" data-attributes="member: 7037866"><p>If you're giving out something that wasn't there before, like weapon masteries or feat to make up for <em>not</em> using weapon masteries, you are increasing the power of the game--making it a higher power game.</p><p></p><p>Is that really that difficult to grasp?</p><p></p><p></p><p>All still more complexity than if there was never the choice in the first place.</p><p></p><p>To be clear, if you <em>want more power and/or more complexity</em>, have at it. And, as I've said a couple times now, the list of options you proposed is fine, and for me I would be happy with one or two in total, not two to begin with and two more later on--like you said.</p><p></p><p></p><p>Yep. That pretty much covers it.</p><p></p><p></p><p>Compared to 2014--which is the baseline for 2024 when comparing power levels.</p><p></p><p></p><p>Sure, and so they can include or exclude whatever they want. They can then design encounters (even if more random like I do) to fit that power level as they see as appropriate.</p><p></p><p></p><p>Depends on if you need more options high powered to stop you from becoming "bored"...</p></blockquote><p></p>
[QUOTE="ezo, post: 9471697, member: 7037866"] If you're giving out something that wasn't there before, like weapon masteries or feat to make up for [I]not[/I] using weapon masteries, you are increasing the power of the game--making it a higher power game. Is that really that difficult to grasp? All still more complexity than if there was never the choice in the first place. To be clear, if you [I]want more power and/or more complexity[/I], have at it. And, as I've said a couple times now, the list of options you proposed is fine, and for me I would be happy with one or two in total, not two to begin with and two more later on--like you said. Yep. That pretty much covers it. Compared to 2014--which is the baseline for 2024 when comparing power levels. Sure, and so they can include or exclude whatever they want. They can then design encounters (even if more random like I do) to fit that power level as they see as appropriate. Depends on if you need more options high powered to stop you from becoming "bored"... [/QUOTE]
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