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Not loving weapon mastery with beginners
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<blockquote data-quote="ezo" data-source="post: 9471945" data-attributes="member: 7037866"><p>Since D&D began, for example, fighters attack, and attack, and attack. And yes, that has always been fun because of the situation/ adventure you're in. Hitting and hoping you drop your enemy, missing and hoping they don't hit you back, that has always been the ebb and flow of combat. Is that "boring" to you? Fluff it however you want to make it more engaging and exciting--that is the narrative and story-telling aspect of the game.</p><p></p><p>If you are focusing on "character abilities" (which, hey, are <em>on the character sheet</em> generally... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), you are worried more about the "cool things you can do" than the adventure. As I said, I know a lot of players that <em>that</em> is what makes the game more fun for them. They don't often care as much about the story or adventure, just whether or not they can perfom a mega-uber-awesome ability or something. They care more about leveling up to get the next "cool feature" than the story. And yeah, a lot of time they are planning out their character build for the fun stuff they get from choice A over choice B.</p><p></p><p>If that is the fun part for you, have at it!! That just ins't the fun part for me. I'm more interested in the story I craft with my friends. To each, their own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9471945, member: 7037866"] Since D&D began, for example, fighters attack, and attack, and attack. And yes, that has always been fun because of the situation/ adventure you're in. Hitting and hoping you drop your enemy, missing and hoping they don't hit you back, that has always been the ebb and flow of combat. Is that "boring" to you? Fluff it however you want to make it more engaging and exciting--that is the narrative and story-telling aspect of the game. If you are focusing on "character abilities" (which, hey, are [I]on the character sheet[/I] generally... ;) ), you are worried more about the "cool things you can do" than the adventure. As I said, I know a lot of players that [I]that[/I] is what makes the game more fun for them. They don't often care as much about the story or adventure, just whether or not they can perfom a mega-uber-awesome ability or something. They care more about leveling up to get the next "cool feature" than the story. And yeah, a lot of time they are planning out their character build for the fun stuff they get from choice A over choice B. If that is the fun part for you, have at it!! That just ins't the fun part for me. I'm more interested in the story I craft with my friends. To each, their own. :) [/QUOTE]
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