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Not loving weapon mastery with beginners
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<blockquote data-quote="DrJawaPhD" data-source="post: 9472116" data-attributes="member: 7044770"><p>Well ok then I guess I'm bad at reading because I just re-read all your posts and I still don't see your explanation of which weapon mastery properties are causing issues. Can you explain again?</p><p></p><p>Slow, Sap, Vex, and Graze all just happen without the player needing to decide or do anything so I don't see how they could be an issue</p><p></p><p>Push is a simple decision, "want to move that guy 10 feet away?" Ok he's over there now</p><p></p><p>Topple requires the DM to roll a d20, surely this can't take long</p><p></p><p>Cleave basically never even does anything so can't be cleave causing problems</p><p></p><p>Nick is clunky and freaking confusing I'll grant you that, for new players and experienced players as well. But 2014 two-weapon fighting was confusing also, it just didn't come up as much because it was bad and now Nick makes two-weapon fighting great.</p></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9472116, member: 7044770"] Well ok then I guess I'm bad at reading because I just re-read all your posts and I still don't see your explanation of which weapon mastery properties are causing issues. Can you explain again? Slow, Sap, Vex, and Graze all just happen without the player needing to decide or do anything so I don't see how they could be an issue Push is a simple decision, "want to move that guy 10 feet away?" Ok he's over there now Topple requires the DM to roll a d20, surely this can't take long Cleave basically never even does anything so can't be cleave causing problems Nick is clunky and freaking confusing I'll grant you that, for new players and experienced players as well. But 2014 two-weapon fighting was confusing also, it just didn't come up as much because it was bad and now Nick makes two-weapon fighting great. [/QUOTE]
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