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General Tabletop Discussion
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Not loving weapon mastery with beginners
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<blockquote data-quote="ezo" data-source="post: 9473367" data-attributes="member: 7037866"><p>I find it fun for a while, but if I hit all the time (or close enough), why even bother rolling the attack? Just roll the damage.</p><p></p><p>It is like anything fun. If you do it all the time, it tends to lose the appeal... If I ride a rollercoaster, it is exciting, thrilling, scary, etc., but after the tenth time... it loses the fun factor quite a bit.</p><p></p><p>In 5E, missing is rarer than hitting, so I find it more interesting when the more rare thing <em>actually</em> happens!</p><p></p><p>YMMV, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Ok.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p>Given the abstract nature of attacks, damage, and HP, I'd be fine with removing attack rolls, decreasing damage, and keeping HP the same. Similar outcomes, but smaller numbers.</p><p></p><p></p><p>I can think of a lot of things more fun in DnD for me than that, but I know it appeals to a lot of players.</p><p></p><p></p><p>Ditto. I have one in both groups I play in.</p></blockquote><p></p>
[QUOTE="ezo, post: 9473367, member: 7037866"] I find it fun for a while, but if I hit all the time (or close enough), why even bother rolling the attack? Just roll the damage. It is like anything fun. If you do it all the time, it tends to lose the appeal... If I ride a rollercoaster, it is exciting, thrilling, scary, etc., but after the tenth time... it loses the fun factor quite a bit. In 5E, missing is rarer than hitting, so I find it more interesting when the more rare thing [I]actually[/I] happens! YMMV, of course. ;) Ok.... :confused: Given the abstract nature of attacks, damage, and HP, I'd be fine with removing attack rolls, decreasing damage, and keeping HP the same. Similar outcomes, but smaller numbers. I can think of a lot of things more fun in DnD for me than that, but I know it appeals to a lot of players. Ditto. I have one in both groups I play in. [/QUOTE]
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