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Not loving weapon mastery with beginners
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<blockquote data-quote="Clint_L" data-source="post: 9475199" data-attributes="member: 7035894"><p>Look, I don't think my original point was particularly controversial or surprising: weapon masteries slow combat down, which is true at all levels of expertise to some extent, and I am experiencing that they are substantially slowing combat down for beginning players. If they were optional in the rules, it would be much easier to pick and choose when to use them.</p><p></p><p>I'm finding some of the responses nonsensical, like "why not make spells optional instead?" (lol wut?). Or denying that they do in fact slow the game down, which is telling me not to believe my lying eyes. It seems like criticizing any aspect of them is off-limits for some folks because they are a new ability for martial classes.</p><p></p><p>I also agree that the game is experiencing rules bloat, and not just because of masteries. There are a fair number of new abilities for all classes, as well as new options coming into the game, and just about all of them are good in isolation, but taken together D&D2024 is definitely a more complex game than D&D2014. That may be good or bad depending on context, but I do think it creates an additional barrier of entry for new players. On the other hand, the new PHB itself is MUCH more comprehensibly written than the 2014 version, so maybe it's a wash.</p><p></p><p>Certainly if I was making an updated beginners rules kit I wouldn't include masteries, but there's a ton of other stuff I would take out as well, including about 3/4th of the spells.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9475199, member: 7035894"] Look, I don't think my original point was particularly controversial or surprising: weapon masteries slow combat down, which is true at all levels of expertise to some extent, and I am experiencing that they are substantially slowing combat down for beginning players. If they were optional in the rules, it would be much easier to pick and choose when to use them. I'm finding some of the responses nonsensical, like "why not make spells optional instead?" (lol wut?). Or denying that they do in fact slow the game down, which is telling me not to believe my lying eyes. It seems like criticizing any aspect of them is off-limits for some folks because they are a new ability for martial classes. I also agree that the game is experiencing rules bloat, and not just because of masteries. There are a fair number of new abilities for all classes, as well as new options coming into the game, and just about all of them are good in isolation, but taken together D&D2024 is definitely a more complex game than D&D2014. That may be good or bad depending on context, but I do think it creates an additional barrier of entry for new players. On the other hand, the new PHB itself is MUCH more comprehensibly written than the 2014 version, so maybe it's a wash. Certainly if I was making an updated beginners rules kit I wouldn't include masteries, but there's a ton of other stuff I would take out as well, including about 3/4th of the spells. [/QUOTE]
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