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General Tabletop Discussion
*Dungeons & Dragons
not so critical hit
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<blockquote data-quote="Ainamacar" data-source="post: 6151397" data-attributes="member: 70709"><p>I mentioned this is in an older thread, but I'd like to see them test a critical hit that grants extra damage equal to maximum possible damage of all rolled dice. Example: A critical hit on an attack that normally does 3d6+5 damage instead does 3d6+5+18 damage.</p><p></p><p>There is never any extra rolling to do, every critical hit is better than every non-critical hit, it never feels like a damage roll is wasted, and the effect is independent of non-die bonuses (unlike those using total damage multipliers). Ignoring non-dice bonuses to damage for a second, on average these critical hits do more than they would in a usual 2x system, but they never exceed the best possible damage in a 2x system. If one compares it to a traditional 2x system that does include (positive) non-dice bonuses, its best possible crits are lower in absolute damage, but the worst possible crits are still likely to be better, or at least with less disparity between characters.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 6151397, member: 70709"] I mentioned this is in an older thread, but I'd like to see them test a critical hit that grants extra damage equal to maximum possible damage of all rolled dice. Example: A critical hit on an attack that normally does 3d6+5 damage instead does 3d6+5+18 damage. There is never any extra rolling to do, every critical hit is better than every non-critical hit, it never feels like a damage roll is wasted, and the effect is independent of non-die bonuses (unlike those using total damage multipliers). Ignoring non-dice bonuses to damage for a second, on average these critical hits do more than they would in a usual 2x system, but they never exceed the best possible damage in a 2x system. If one compares it to a traditional 2x system that does include (positive) non-dice bonuses, its best possible crits are lower in absolute damage, but the worst possible crits are still likely to be better, or at least with less disparity between characters. [/QUOTE]
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