Not your father's Cyberpunk

Things I'd like to see in a cyberpunk game:
  • Biotech. I really think it's the wave of the future.
  • Weapons laws. They get more restrictive over time, not looser.
  • Drugs. I expect that things like pot will become as restricted as alcohol, but the harder drugs will remain outlawed, and there will be even nastier things invented/discovered.
  • The technology level staying level when it comes to things like cars, buildings, things like that, but for computers and weapons, technology will continue to increase.

Things I don't like:
  • Amazingly enough, cybertechology. I don't think we'll have a viable form of cybertech for quite a long while. People have a hard enough time accepting cloning, imagine how they'd react when you went around replacing flesh with metal.
  • Corporations ruling everything.
  • Japan taking over.

As for setting elements, some things I would use are:
  • Africa is hit so heavily with AIDS that most countries devolve to feudalistic city-states. (Some places in Africa have a 33% infection rate. Imagine how the US would be affected if a third of its population died within 7 years.)
  • The EU absorbs all of Europe and starts on its way to becoming a single state. (I'm sure this process would take decades, so it depends on how far into the future you are looking.)

Terrorism and disease are two things I'd like to see be brought into cyberpunk more.
 

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UD Said...

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You know Microsoft has the resources to buy quite a few small countries...
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The fallacy here is that in order to do this, MS would have to liquidate everything - they are a corporation designed to make money and enhance shareholder value - they simply do not have the experience/clout to deal with things like security, education, health and human services - etc at a nation-state level.


As I have aluded to above, I have become somewhat jaded with Cyberpunk type settings - because of their inherntly unrealistic base assumptions - and this ruins the suspension of belief.

Fundamentally a "good" Cyberpunk genre game needs 1st world technology and standard of living with 3rd world society - and given the current state of the world - (picking out my crystal ball) - I do not see it happening.

However, all that being said - it is still a game and subject to the GM's manipulations (however artificial they are... :) )

I would agree that overall, Shadowrun had a neat feel, (the introduction of magic in some ways made the dysotopic future more plausable) - but Cyberpunk captured the overall genre better. That said, I do not think that you can outright dismiss psionics as being out of place in a CP game - Mind Control (especially on a state level) is a classic aspect of CP. Further such movies as Scanners have a Cyberpunk feel as well.

I agree that Drugs will play a large part of the underground scene - especially designer drugs customized for your genetics. Imagine having your PC visit the back-ally doc, extracting your genes and having some type of adrenal-booster made. (of course that same doc could custom make an "Utrecht" Cancer that only affects me)

What is scary is how cheap a quality Genetics lab actually costs to set up - I believ that it is around $70k US - so having these pop up throughout the world is not unfeasable. - An even cheaper option would be something like a Meth lab that costs as little as $500.......

Again, so more random thoughts...... YMMV
 


On the technological level, biotech and cybernetics are the most important issues. They give a feeling of future, are a good way for PCs to spend their money and they are reasonably within sight for humanity. Weapons can be given some cool looks, but for everyone but the initiated, I think they should be kept within the current cathegories to avoid misunderstanding.

On the political level, I think the future powerblocks will be USA, EU (with Eastern Europe and possibly Russia) and China. Those blocks will have the population to back up their technological level. The problem (for a Cyberpunk setting) is that all these regions seem to have a peaceful and stable future. Europe seems to have got over the habit of starting World Wars all the time, USA seems to be building social security networks and the prosperity of China is rising all the time. Everyone wants to trade with each other, and the people are thriving. Not very good for adventures.
The solution could be to have adventures in the "forgotten" world, Africa, South America and middle Asia. The problem for the average Western gamer is that her knowledge of these areas generally is low.
It could also be the famous WW III. Some organisation plants a couple of nuclear devices in Washington, New York, Los Angeles and the other big American cities. The strain on the US economy after losing maybe 15-20 % of the population and all of the biggest cities would break it, and the Americans would be screaming for vengeance. Combine this with a weak president that cant calm the citizens, and a general will take over "while the situation is heated." The air craft carriers will bomb every suspect, Iraq will start to glow in the dark and American militaries will be everywhere in the world, threatening with violence whenever someone complains.
Some people in some nations will resist, and get smashed by US military. This will trigger strong emotions in the occupied countries, and soon a big war will erupt. The first nuclear attacks on US set the level of the war, and soon nukes will be flying everywhere.
OR, noone resists the US forces who are rampaging a bit, maybe finds and executes their terrorist, but then the nation collapses under the loss of the political and economic centers. The rest of the world is thrown into a gigantic economic depression with the loss of the US economy, and voila, we have a paranoid and brutal feeling in the world, where people relies on those with the easy answers, and where there will be lots of fire arms and desperat people.

Note: If some of the above offends any American, I sincerly apologize. US was the victim in the above scenario while they are the only one with a military that can threaten the rest of the world. I could make a scenario where Sweden gets nuked, but I cant see how that would lead to WW III or a collapse of the world economy.

Note #2: All of the above is a scenario painted in black. Probably things would be settled in a more civil way, but then it wouldnt become cyberpunk.
 

Transhuman space

Take a look at Gurps Transhuman Space.

I don't like GURPS, but I love Transhuman space. 100 years into the future, biotech is ubiquitous, chrome is obsolete.

Genetic engineering is common, and nanotech is the future. A balace of power between the major nations (US, EU, China), while the colonies in space begin to grow independent.

AIs, clones, genetic engineering, nanotech robots. It's not an 80's view of the future, it's today's future.

The only thing it lacks (for what you want) is that it isn't particulary doom-and-gloom. Things are good, and people are optomisitic. But you can change that of course.
 

I was pretty happy with Shadowrun's setting. I liked the magic and fantasy elements. I just wish the game mechanics didn't suck so bad.
 

Utrecht said:
- Megacorps - The simple fact of the matter is that there is no way that a corporation will ever (under current social settings) have the resources that a nation has (even a relatively poor one like Gambia)

I disagree that this is unfeasible in a cyberpunk setting.

Disclaimer: None of these are necessarily accurate representations of today's world, but rather a distorted perspective on it to show how dystopian trends could be created and expanded on.

With some semantical arm twisting you could posit that Osama bin Laden came close to buying a country through family wealth gained through corporate power. Osama isn't even all that rich relative to the top ten. Bill Gates has around 200 times as much wealth.

I don't have the exact figures with me, but the rate of CEO pay relative to average employee pay in corporations has grown by an order of magnitude since the 1980's. Top CEO's and other experts sit in committees/are consulted to establish each other's pay rates when a given CEO comes up for compensation adjustment. They like to hike the pay rates up for other CEOs as high as they can. That way, when their turn for review comes up they can use the other people's inflated pay rates (which they set in the first place) as examples of what the market will bear for their own compensation. I don't know if this has changed in the last year or so though, with the new economic climate. This is a trend that could also be distorted/extrapolated into the future to further increase the gap between rich and poor, and giving the rich more economic power, which they can use to buy political influence.

Also, if you dramatically extend and distopian-ize (as I'm not saying that this is how the system works today) the lobbying and campaign contribution system in the USA, for example, you end up with a system of government sanctioned bribery that basically ends up with the country run by those with the deepest pockets. Play off of the Enron fears and suspicions.

Also look at how Russia's privatization of formerly public holdings went over after the collapse of the USSR, ushering in the modern era of Robber Barons. Play with a few facts here and there and you have another model for how corporation interests can own government in the modern world.

Of course you don't have to have strong corporate power in a cyberpunk world, but I think that the roots of such a thing definitely exist in today's world to enough extent that you could extrapolate them into the future and make them much worse. I also think that it's a very interesting and important part of a future world if you want something dystopian. The growing divide between rich and poor can not be entirely economic. There should be political manifestations as well or else the power has no way of reinforcing itself and surviving.

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On another topic, one thing I do see is an impending population and environmental crisis in the near future. This plays out in a huge number of ways. Right now they are suspecting that the severe dust storms in Beijing this season could be caused in part by desertification from environmental degradation. They also think that, at the projected rate of desert expansion, it's possible that some day Beijing just might get swallowed by the desert and will have to be abandoned. Deserts are growing quickly in several parts of the world. I see colonization of the ocean in the future as an interesting proposition. Both with stationary floating cities with hydroponic and underwater farms as well as giant, moving, boat communities - kind of like a never-ending Carnival Cruise on steroids. I see the ocean as a huge untapped resource for real estate, food, and fresh water (although we need vastly improved de-salination technology). With such geographically disconnected communities the satellite network infrastructure continues to become much more important, with the virtual space becoming more important than actual space (since with mobile communities actual space is constantly in flux - the real world's concept of space starting to model itself after the virtual world).

Oh - and what I think could perhaps be the single most important thing to update cyberpunk to mesh with today would just be a cosmetic change: Change cyberpunk to cyberrave (or somesuch) and implement the associated stylistic/mood/atmosphere/fashion changes. Lose the mohawks, and leather jackets, cut back a little on piercings and tattoos, and replace them with DJ's and more synthetic and flashy materials for clothing. Then replace punk's spartan political angst nihilistic aesthetic with the rave's luxurious decadent and hedonist aesthetic. This last aesthetic change has some huge implications that ricochet throughout the overall vision of the world.

I think that a huge part of building a gripping and successful vision of the future is looking at what is on peoples' minds today and building off of it. Here are some examples: Terrorism, easy access to chemical, biological, and nuclear weapons, genetic technology gone the way of Dr. Moreau, Enron, religious extremism, civil liberties compromised without protest in the name of security, current fashion trends, increased access to cheap drugs, increased liberalization of sex (the history of the politics behind the sex industry during this century is actually very interesting), globalization of trade, merging of political entities into larger units(EU, UN) and increasing power of these entities, increasing high profile corporate mergers, government's light stance against monopoly power, Japan's waning power and China's rising power, increased use of multinational police forces and collaboration between military in different countries, assymetrical warfare, etc.

Throw all of that together today into a huge stew pot and you get something a little different from what you would have gotten 20 years ago. Often powerful descriptions of the future are more relevant to the contemporary world that creates them than they are to an actual realistic model of how the world will actually turn out. Bringing up troubling issues in the future is a way of exploring them in proxy for the present. It serves the quite useful purpose of letting us explore them while still maintaining emotional distance. You can take controversial topics and then reinvent them into something that is not so controversial because it's "fiction." *wink, wink, nudge, nudge*

That's my take on how to bring Cyberpunk up to date.
 

kenjib said:



I see colonization of the ocean in the future as an interesting proposition. Both with stationary floating cities with hydroponic and underwater farms as well as giant, moving, boat communities - kind of like a never-ending Carnival Cruise on steroids. I see the ocean as a huge untapped resource for real estate, food, and fresh water (although we need vastly improved de-salination technology).

The floating city idea was in Neal Stephenson's Snow Crash. The main bad guy was enormously rich and bought a surplus Aircraft Carrier. Folks just kept lashing and welding other boat to it until it formed a huge floating city.
 

Kestrel said:


The floating city idea was in Neal Stephenson's Snow Crash. The main bad guy was enormously rich and bought a surplus Aircraft Carrier. Folks just kept lashing and welding other boat to it until it formed a huge floating city.

Yeah, I remember that now, come to think of it. I've seen it pop up in other places as well. I could also see structures engineered and built specifically for life on (or even under) the ocean, kind of like little floating space stations, as well as ships built and/or converted for such.

Perhaps they could even serve as prototypes for space colonization, as they could experiment with resource recycling and biosphere technology on a fairly large scale.
 
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Doctor Doom said:

So with that setup, these questions:

What do you look for in a cyberpunk setting?

I usually don't- due to what I dislike about most of them.

What do you particularly like?

I like ideas that explore that while technology allows for more options, they end up having more responsibilities/requirements.

Quick example- the combustable engine has allowed for great travel opportunities, but has built a large need for fuel and now (legitimate and not) concerns about its impact on the environment.

Taken to fiction- Robocop showed that cyberwear could help prevent death and give someone great power, but also allowed the creator of the cyberware to control the behavior of their products.

What do you particularly like dislike?

"Evil" Corpotations. For two reasons-

1) It is a cliche in science fiction.
2) I am a capitalist and am tired of the anti-capitalism tone common in todays entertainment.

The other thing I dislike is the "necessary evil" heroic concept that seems to be behind some of them. Robin Hood/vigilantism is one thing, but it seems to have gone way beyond that.


What would you like to see added, changed, or updated?

I always thought SeaQuest was an interesting world- not exactly a depressing cyber-punk kind of world, but interesting.

Another idea that might be explorable is that advancement in technology causes individuals to become further introverted and thats affect on society.

FD
 

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