He'll have plenty of time after the notes are delivered.Boddynock said:OOC: covaithe, if you use Craft Points, they take the place of the time requirement.
[SBLOCK=OOC]Generally, giving arbitrary crafting time with no craft point cost at the beginning or end of an adventure is frowned upon, it's similar to the possibility that a GM might make an adventure with no encounters in it that just gives the PCs time to craft without CP cost. The purpose of the rule that allows CP to be ignored when crafting/scribing/etc on an adventure is meant to allow the days of actual adventure transit (or days of stalling the adventure and letting the bad guys get an advantage while you wait) to count for you instead of the CP, so that there's always a price to pay. Of course, if the wizard provided scrolls or such of the spells that Tommy wanted, Tommy could use the travel time back to Orussus for scribing.[/SBLOCK]Rae ArdGaoth said:He'll have plenty of time after the notes are delivered.
OOC: Oh yeah, of course.Rae ArdGaoth said:OOC: Tommy doesn't need to use CP to copy spells into his spellbook.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.