[sblock=Tommy: ]After an extensive perusal of Thyrin's spellbook, you determine the following (without the aid of any magic) [EDIT: Just skip down to see the lists in their entirety, I assumed you prepared 2 read magic spells tomorrow.]
Pages 1-9 contain the most elementary of spells, which take up only half a page each. Tommy wastes no time deciphering them.
P.10: Alarm
P.11: Unknown
P.12: Summon Monster I
P.13: Unseen Servant
P.14: Comprehend Languages
P.15: Unknown
P.16: Magic Missile
P.17: Color Spray
P.18: Tenser's Floating Disk
P.19-20: Arcane Lock
P.21-22: Flaming Sphere
P.23-24: Unknown
P.25-26: Rope Trick
P.27-29: Unknown
P.30-32: Unknown
P.33-35: Protection from Energy
P.36-38: Unknown
P.39-43: Dimensional Anchor
P.44-47: Fire Trap
P.48-51: Stone Shape
P.52-55: Geas, Lesser
P.56-60: Unknown
P.61-65: Unknown
------------------------
There are a dozen scrolls. The ones you are unsure of you can at least determine at a glance how long they will take to decipher with a read magic spell. (1 minute per page, 1 page per spell level.)
1: Identify (L1)
2: Unknown (L1)
3: Unknown (L1)
4: Unknown (L1)
5: Arcane Sight (L3)
6: Unknown (L2)
7: Owl's Wisdom (L2)
8: Unknown (L2)
9: Unknown (L3)
10: Knock (L2)
11: Endure Elements (L1)
12: Unknown (L1)
OOC: I guess you'll probably prepare read magic tomorrow. Assuming you prepare two read magics, you can determine the unknowns:
[sblock=Thyrin's Spellbook: ]P.10: Alarm
P.11: Hold Portal
P.12: Summon Monster I
P.13: Unseen Servant
P.14: Comprehend Languages
P.15: Identify
P.16: Magic Missile
P.17: Color Spray
P.18: Tenser's Floating Disk
P.19-20: Arcane Lock
P.21-22: Flaming Sphere
P.23-24: Resist Energy
P.25-26: Rope Trick
P.27-29: Summon Monster III
P.30-32: Magic Circle
P.33-35: Protection from Energy
P.36-38: Secret Page
P.39-43: Dimensional Anchor
P.44-47: Fire Trap
P.48-51: Stone Shape
P.52-55: Geas, Lesser
P.56-60: Lesser Planar Binding
P.61-65: Major Creation[/sblock][sblock=Scrolls: ]1: Identify (L1)
2: Identify (L1)
3: Identify (L1)
4: Comprehend Languages (L1)
5: Arcane Sight (L3)
6: Fox's Cunning (L2)
7: Owl's Wisdom (L2)
8: Whispering Wind (L2)
9: Phantom Steed (L3)
10: Knock (L2)
11: Endure Elements (L1)
12: Erase (L1)[/sblock][/sblock]
The small crowd merely tolerates Keldar at first, but they warm up to him by the end of the night. His last song is good enough to warrant a couple coppers thrown his way. (2cp to Keldar!) The innkeep lady thanks Keldar for his entertainment and waives the cost of the party's drinks. "After all, you are savin' our town!"
The night passes uneventfully.
[sblock=Tommy: ]During the night, you dream. Silver arcane writings float through a black abyss before your eyes. The writings are beautiful at first, interesting and informative, but after a while they become denser and harder to read, and suddenly you realize you are trapped within a cube of solid silver. You press against the walls, but there is no escape. You sit down and wait, and nothing happens for a long, long time.[/sblock]
[sblock=Galwynn: ]During the night, you dream. You stand in a vast field of wheat. It's summer. A rosy cheeked woman in a white dress and an apron is in front of you, smiling. A small bulge in her stomach is evident beneath her clothes. Suddenly, the ground before you erupts, and a massive being of stone looms above you. It begins to fall, slowly, you are in danger of being crushed. You run, but no matter how far you get, you remain in the being's shadow, and soon you will be flattened beneath its weight. An instant before it lands on you, the woman from before is there, her hand raised in the air. The stone crumbles, then liquifies, and you are covered in mud. The woman points and laughs at you. You frown, and the woman gives stops laughing and just smiles. She walks up to you and tweaks your nose playfully. For some reason, you can't help but smile too. And then you awake.
[sblock=Wik: ]I like Galwynn better when he's not so grumpy. I hope his new personality works out.[/sblock][/sblock]