Ralts Bloodthorne
First Post
Unkeyed and undocumented thus far in this thread. I will post it's stats here.
This is a 10 man crew, 150+ foot long scout vessel with FTL travel ability and 6600 cubic feet of storage space.
Once again, you will need the free viewer from http://www.profantasy.com to fully view it, and get in close up.
The Clark Class Scout vessel is PL 7/8, and while it is mostly used by the Confederate Scout Corps.
Starting from the forward (Nose/Bridge section), we have.
Far port, Brigde: Astrogation (starboard chair) and Navigation (Insystem) Scanning: Port chair)
Port foward: Pilot
Starboard Forward: Copilot
Starboard: Communications.
Central Disk, Bridge: Holotank
Port Side (Just behind the bridge): Secondary/Emergency Bridge: Powered down most of the time, and the inside bulkheads using hull class armor plating rather than normal bulkhead, this room contains spacesuits, nanorepair bays, robotic repair drones, and the terminals inside can handle bridge functions for computer systems knocked out on the bridge.
Starboard: Environmental control.
Port: Storage/Cargo
Starboard: Medical Bay: Contains: 4 robotic assisted surgical beds complete with nanite repair medical drones, a sealed environment surgery bay, medical computers (Details and skilled enough to allow an untrained character to make a Treat Injury roll with thier ability modifeir and +4 "ranks" equipment bonus)
Port: Airlock and Airlock Hallway: Contains a weapons rack and space suits.
Starboard: Secure officers quarters: Forward: First Officers Stateroom, Aft, Captain's Stateroom.
Port: Cryobay.
Starboard: A small "garden" that helps support the environmental giving the air a different scent than "canned air" that is the most common complaint. Some crews have known to plant small gardens of vegetables.
Port: Scientific bay. This is one of the more expensive sections of the ship, possibly more expensive than the hyperdrive itself. It is fully outfitted for everything from planetary geological/ecological scan deciphering to cryptography.
Starboard: Shower area: Showers and toilets are in here, as well as lockers.
Port: Secure storage: Dozens of small locked "lockers" line the walls and there are a row of them in the middle.
Starboard: Crew quarters. Each bed marks a bunkbed. By spacer/Scout/Navy/Marine standards, these are luxury compartments.
Port: Crew Quarters (Auxilary): As the standard crew quarters. On longe range scouting trips, the auxilary bay is often used to enable the crews to rotate with one another so that they do not suffer from "cabin/spacer fever"
Center: This is the main meeting hall/dining hall, kitchen, and whatever the crew might need to use the largest "room" of the vessel for. It has been used for refugees, equipment storage, auxilary computer systems, etc.
Far aft: Engineering section.
Due to a clerical error approximately 5 years ago, literally hundreds of these vessels were left in the Malgravane IV Lagrange Point Decommision Yard, without being crapped. These vessels were brand new, and never used, most of them with thier shipping labels and manuals still intact. Rumor has it that there is a planet (It's always nearby) where a wildcatter found over 2 dozen of these ships just sitting on an abandoned starfield.
The Confederate Navy salvage laws classify this vessel as a civilian vessel, and as such, if they are found the vessel is held with a lien upon it unless the Confederate Scout Corps pays the lien. Most commonly, the Scout Corps just downloads any data in the computer corp, and defaults on the lien, allowing the salvor to take possession.
This is a 10 man crew, 150+ foot long scout vessel with FTL travel ability and 6600 cubic feet of storage space.
Once again, you will need the free viewer from http://www.profantasy.com to fully view it, and get in close up.
The Clark Class Scout vessel is PL 7/8, and while it is mostly used by the Confederate Scout Corps.
Starting from the forward (Nose/Bridge section), we have.
Far port, Brigde: Astrogation (starboard chair) and Navigation (Insystem) Scanning: Port chair)
Port foward: Pilot
Starboard Forward: Copilot
Starboard: Communications.
Central Disk, Bridge: Holotank
Port Side (Just behind the bridge): Secondary/Emergency Bridge: Powered down most of the time, and the inside bulkheads using hull class armor plating rather than normal bulkhead, this room contains spacesuits, nanorepair bays, robotic repair drones, and the terminals inside can handle bridge functions for computer systems knocked out on the bridge.
Starboard: Environmental control.
Port: Storage/Cargo
Starboard: Medical Bay: Contains: 4 robotic assisted surgical beds complete with nanite repair medical drones, a sealed environment surgery bay, medical computers (Details and skilled enough to allow an untrained character to make a Treat Injury roll with thier ability modifeir and +4 "ranks" equipment bonus)
Port: Airlock and Airlock Hallway: Contains a weapons rack and space suits.
Starboard: Secure officers quarters: Forward: First Officers Stateroom, Aft, Captain's Stateroom.
Port: Cryobay.
Starboard: A small "garden" that helps support the environmental giving the air a different scent than "canned air" that is the most common complaint. Some crews have known to plant small gardens of vegetables.
Port: Scientific bay. This is one of the more expensive sections of the ship, possibly more expensive than the hyperdrive itself. It is fully outfitted for everything from planetary geological/ecological scan deciphering to cryptography.
Starboard: Shower area: Showers and toilets are in here, as well as lockers.
Port: Secure storage: Dozens of small locked "lockers" line the walls and there are a row of them in the middle.
Starboard: Crew quarters. Each bed marks a bunkbed. By spacer/Scout/Navy/Marine standards, these are luxury compartments.
Port: Crew Quarters (Auxilary): As the standard crew quarters. On longe range scouting trips, the auxilary bay is often used to enable the crews to rotate with one another so that they do not suffer from "cabin/spacer fever"
Center: This is the main meeting hall/dining hall, kitchen, and whatever the crew might need to use the largest "room" of the vessel for. It has been used for refugees, equipment storage, auxilary computer systems, etc.
Far aft: Engineering section.
Due to a clerical error approximately 5 years ago, literally hundreds of these vessels were left in the Malgravane IV Lagrange Point Decommision Yard, without being crapped. These vessels were brand new, and never used, most of them with thier shipping labels and manuals still intact. Rumor has it that there is a planet (It's always nearby) where a wildcatter found over 2 dozen of these ships just sitting on an abandoned starfield.
The Confederate Navy salvage laws classify this vessel as a civilian vessel, and as such, if they are found the vessel is held with a lien upon it unless the Confederate Scout Corps pays the lien. Most commonly, the Scout Corps just downloads any data in the computer corp, and defaults on the lien, allowing the salvor to take possession.