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Now that 3rd edition has been around for almost 2 years....
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<blockquote data-quote="TBoarder" data-source="post: 213154" data-attributes="member: 272"><p>Strengths: <ul> <li data-xf-list-type="ul">The OGL and d20 licenses</li> <li data-xf-list-type="ul">The complete modularity of the system. The way races and classes work together, multicalssing, the ease of adding new feats, prestige classes, etc.</li> <li data-xf-list-type="ul">The general balance of the core system</li> <li data-xf-list-type="ul">The general ease of figuring out how to accompish tasks</li> <li data-xf-list-type="ul">The new Forgotten Realms</li> </ul><p></p><p>Weaknesses: <ul> <li data-xf-list-type="ul">Character creation takes absolutely forever. NPC stat blocks are becoming <em>huge</em>, deity stat blocks took up about 3/4 of Deities & Demigods.</li> <li data-xf-list-type="ul">The way rounds are broken up into Standard Actions, Move-Equivalent Actions, Partial Actions, Full Actions, and Full Round Actions is about as intuitive as THAC0 was in 2E, perhaps even less so.</li> <li data-xf-list-type="ul">The occasional unbalanced "sacred cows" that generally ignore the new systems, like spells with no save (Power Words, Maze, Harm, etc) or Vorpal weapons and attacks (a huge pet peeve of mine).</li> <li data-xf-list-type="ul">Occasional vagueness in the rules. It's much improved from 2E, but we seem to be constantly running into situations where the rules don't accurately describe the effects of an action or situation. See any question to the Sage (Add to that the fact that he seems to be doing a very good job of not answering the question in his replies anymore).</li> <li data-xf-list-type="ul">The way d20 publishers occasionally take advantage of 3E's modularity by ignoring balance when they create new feats and prestige classes. Just because it's easy to add something doesn't mean it's easy to balance it with the rest of the system.</li> </ul></blockquote><p></p>
[QUOTE="TBoarder, post: 213154, member: 272"] Strengths:[list] [*]The OGL and d20 licenses [*]The complete modularity of the system. The way races and classes work together, multicalssing, the ease of adding new feats, prestige classes, etc. [*]The general balance of the core system [*]The general ease of figuring out how to accompish tasks [*]The new Forgotten Realms [/list] Weaknesses:[list] [*]Character creation takes absolutely forever. NPC stat blocks are becoming [i]huge[/i], deity stat blocks took up about 3/4 of Deities & Demigods. [*]The way rounds are broken up into Standard Actions, Move-Equivalent Actions, Partial Actions, Full Actions, and Full Round Actions is about as intuitive as THAC0 was in 2E, perhaps even less so. [*]The occasional unbalanced "sacred cows" that generally ignore the new systems, like spells with no save (Power Words, Maze, Harm, etc) or Vorpal weapons and attacks (a huge pet peeve of mine). [*]Occasional vagueness in the rules. It's much improved from 2E, but we seem to be constantly running into situations where the rules don't accurately describe the effects of an action or situation. See any question to the Sage (Add to that the fact that he seems to be doing a very good job of not answering the question in his replies anymore). [*]The way d20 publishers occasionally take advantage of 3E's modularity by ignoring balance when they create new feats and prestige classes. Just because it's easy to add something doesn't mean it's easy to balance it with the rest of the system. [/list] [/QUOTE]
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