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Now that 3rd edition has been around for almost 2 years....
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<blockquote data-quote="Victim" data-source="post: 214141" data-attributes="member: 78"><p>You mean its integrated areas are more obvious. 1e had integrated mechanics too, except it's easier to just over look the consequences of chances.</p><p></p><p>For example, take the weapon vs AC modifiers it uses. Weapons like morning stars are especially good against heavy armor and weapons like staves are especially crappy. When you look at the class weapon lists, wizards become even worse in combat because all their weapons have crappy modifiers in addition to the wizard's crappy hit chart. Clerics are the other way around - they can use bludgeoning weapons including morning stars, and thus have very good modified attacks against low ACs. Without the modifiers, a wizard's combat ability goes up, and cleric's effective ability goes down. Everyone who can tends to use long swords, as opposed to the wide variety of weapons supported by the weapon versus armor rules.</p><p></p><p>Thus, there is a big difference, although nothing is spelled out like in 3e - where a similar simplification like removing AoO means that you obviously have to change Combat Reflexes, concentration, reach weapons etc.</p></blockquote><p></p>
[QUOTE="Victim, post: 214141, member: 78"] You mean its integrated areas are more obvious. 1e had integrated mechanics too, except it's easier to just over look the consequences of chances. For example, take the weapon vs AC modifiers it uses. Weapons like morning stars are especially good against heavy armor and weapons like staves are especially crappy. When you look at the class weapon lists, wizards become even worse in combat because all their weapons have crappy modifiers in addition to the wizard's crappy hit chart. Clerics are the other way around - they can use bludgeoning weapons including morning stars, and thus have very good modified attacks against low ACs. Without the modifiers, a wizard's combat ability goes up, and cleric's effective ability goes down. Everyone who can tends to use long swords, as opposed to the wide variety of weapons supported by the weapon versus armor rules. Thus, there is a big difference, although nothing is spelled out like in 3e - where a similar simplification like removing AoO means that you obviously have to change Combat Reflexes, concentration, reach weapons etc. [/QUOTE]
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Now that 3rd edition has been around for almost 2 years....
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