A'koss
Explorer
Iron Heroes had some very cool ideas on this front - particularly the easy-to-stat-up-&-run NPC & "Villian Classes". 4e should really take a page out that model.zoroaster100 said:Actually, I think this is an area where 4th edition could make a major improvement. What we need are some NPC classes that are just as powerful in combat as the PC classes, but which are far easier to stat up at any level than the PC classes. The DM will have monsters which are fairly simple to run relative to 3rd edition (we hope) for any given level, but what about civilized opponents from the PC races? How will the DM create challenges to the PCs in town/city/political intrigue based campaigns without the same or even greater challenge of stating up high level NPCs? We need alternative NPC classes such as warrior, mage, priest and thug to replace fighter, wizard, cleric and rogue. These should not be weaker than the PC classes in a normal fight, but they should have fewer options. So the reason players would not play such a class is because they are boring to play, not because they can't stand up to a PC in a straight up combat.
We really don't need an Expert or Aristocrat class IMO - a single "Commoner" NPC class could cover them all. Then an "expert" is really just a HL commoner. Aristocrat doesn't need to be a class on it's own.