Lizard said:Several reasons:
a)Craft/Profession type skills can be taken by players, and it's often important to know how well they did. Handwaving it is irksome and sends the message "This aspect of your character doesn't mean anything." If you can just write "I am a blacksmith" on your character sheet and always succeed in smithing (no matter the task), then why not write "I am a dragonslayer" on your sheet and always succeed in killing dragons?
I agree with this, but I've always had a problem with killing things making you a better craftsman. I'm not sure that level based skills are the best mechanism for modeling these abilities.
Lizard said:I'd be happy with 5-level classes for 'Commoner', 'Professionals', and 'Soldiers'; I don't need 20th level farmers.)
I have been toying with the idea of a five tiered system to describe professional/craft skills. Something along the lines of:
1) Novice/Apprentice
2) Competent
3) Expert
4) Master
5) Grand Master
PCs with the appropriate training/background would have a ranking in the appropriate professions/crafts. The ranking could be improved only through time and/or training - not killing orcs.
I'm still trying to determine exactly what mechanic to use to reflect this system in the event of PC crafting. But it works very well for me when dealing with NPCs.
Put me down in the camp that is not in favor of NPC classes and levels. IMO it was another idea in 3e that seemed good, but failed to live up to its promise.