NPC creation help - high level diviner

I need help making a 13th level wizard for my campaign. She's a diviner, and she needs to be able to challenge the party somehow, even if it's not in direct combat. Anyone want to help me stat her up?

Two things about her:

1. She is Foresight. In addition to her class levels as a wizard, she also is bonded with the psychic incarnation of Foresight, and thus has a ridiculously high Wisdom score of 34. She can see flashes of the future, but not in context. I need her to have some foresight-based powers, like the equivalent of Improved Evasion or something. Hmm. She ought to have one level of monk. It actually fits her backstory, because she was good friends with a group of monks.

2. She's not evil, but she is opposed to the party. She won't want to kill people if she can avoid it. I fully intend for her to try to outwit the party several times by luring them into traps and such, but I don't have any doubt that the party will eventually track her down and fight her, so I need her to be able to hold her own. I need tactics.
 

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1. How about the Fatespinner PrC, do you think that it would be appropriate for her?

2. Why is she opposed to the party? If she had the party at her mercy, what would she do? Similarly, if the party had her at their mercy, what would they do to her?

AR
 

She's opposed to the party because the end of the world is coming, and she's decided to be one of the few who get to another world before bad things happen. The party is going to be trying to stop the bad thing from happening, and are too stubborn to believe Foresight when she says that the world will be ending in a few weeks.

She has an item that allows for dimensional travel, which otherwise is very difficult in this setting. She's holding onto it to protect the main villain, who actually is an evil guy. The party needs it. If they have her at their mercy, they might just take the item; when it happens is a bit of a ways off.

If she had them at her mercy, she'd probably offer to bring them along if they help her escape, and if they disagreed she'd kill them, and hate herself for having to do it.

I don't really think the fatespinner fits, because that's more luck, less insight. Or foresight. Or hindsight whatever.
 

Loremaster works out well for both tricks and spell power. I have a similar NPC in my campaign that's a horder of knowledge. If I was a diviner and looking to either defeat a foe or ensure I wasn't to able to be defeated, I would try to learn what I could about the PCs before encountering them. Use detect thoughts, or a higher level version of it to read the PCs minds and be familiar with their tactics. Also learn if they have a loved one that she can use to blackmail the PCs into NOT fighting her.

If she knows the PCs are after her, then use scrying to learn more about them. Attacking them directly should be a last resort. Have her use monster summoning spells to force the PCs to split their attacks.

The gist of her tactics should be she's prepared; her divinations have given her insight into what's going to happen. So if the party fighter using a flaming weapon, she should have fire resistance.
 



Well, inspired by Agar's elder-god-fetish theme, this character's mind is full of things people aren't meant to know. Anyone trying to read her mind or access her soul will need to make a save or become stunned.

Permanent true seeing and greater arcane sight seem reasonable.
 

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