RangerWickett
Legend
I need help making a 13th level wizard for my campaign. She's a diviner, and she needs to be able to challenge the party somehow, even if it's not in direct combat. Anyone want to help me stat her up?
Two things about her:
1. She is Foresight. In addition to her class levels as a wizard, she also is bonded with the psychic incarnation of Foresight, and thus has a ridiculously high Wisdom score of 34. She can see flashes of the future, but not in context. I need her to have some foresight-based powers, like the equivalent of Improved Evasion or something. Hmm. She ought to have one level of monk. It actually fits her backstory, because she was good friends with a group of monks.
2. She's not evil, but she is opposed to the party. She won't want to kill people if she can avoid it. I fully intend for her to try to outwit the party several times by luring them into traps and such, but I don't have any doubt that the party will eventually track her down and fight her, so I need her to be able to hold her own. I need tactics.
Two things about her:
1. She is Foresight. In addition to her class levels as a wizard, she also is bonded with the psychic incarnation of Foresight, and thus has a ridiculously high Wisdom score of 34. She can see flashes of the future, but not in context. I need her to have some foresight-based powers, like the equivalent of Improved Evasion or something. Hmm. She ought to have one level of monk. It actually fits her backstory, because she was good friends with a group of monks.
2. She's not evil, but she is opposed to the party. She won't want to kill people if she can avoid it. I fully intend for her to try to outwit the party several times by luring them into traps and such, but I don't have any doubt that the party will eventually track her down and fight her, so I need her to be able to hold her own. I need tactics.