Bill Zebub
“It’s probably Matt Mercer’s fault.”
On Magic, Warlords, and Persuasion
Magic
I just spent an hour (driving) thinking about "because magic" and while the phrase is often used mockingly, there is some truth to it. (As with "pushing buttons on character sheets" and "Mother, May I?")
If we define magic broadly to mean anything that happens/exists in a fantasy world but doesn't work in the real world, regardless of what the in-game explanation is, then to me it makes sense that it is also a catch-all for explaining exceptions to more general rules.
For example, I'm not sure a Dragon's fear is technically magical, but Dragons themselves are fantasy creatures. So a Dragon's bellowing roar is a kind of magic. I would object to a DM that allowed any creature (a shopkeeper?) to attempt a bellowing roar, and on a lucky 20 impose a fear condition on PCs.
In my thinking, "because magic" puts some guardrails around when and how a GM can take control away from my character. I'd be totally fine with the DM creating...even on the fly...a particular NPC that had some unusual (e.g. magical) ability to use mere words to compel behaviors form PCs. I don't need it explained as magical, I just need to know "Hey, this is an exception to the normal working of the world."
Warlords
I've also been thinking more about warlords, and why they are different from bards (again, in my mind).
A big part, maybe the biggest part, is the fluff around the class...starting wit the over-the-top name...that defines the class as a Leader. Whereas the bard could more accurately be described as a Cheerleader. Maybe you, dear reader, disagree and have different archetypes in mind, but that's where I am. I just don't think a class should be defined that way in relation to other classes.
And, yes, the fact that their abilities aren't based on magic is integral to that narrative, because that leaves the only explanation we have...for the warlord's ability to affect my PC...as narrative fluff about their impressive leadership. Whereas with a bard, my character can detest the bard and think he's a talentless hack. "But, hey, he used magic to inspire me."
Persuasion
Many people have said, "If you don't like imagining your character as looking up to the warlord's leadership, just refuse to let their abilities work on you." Putting aside the non-cooperative and downright antagonistic premise of that, let's look at a thought experiment:
Magic
I just spent an hour (driving) thinking about "because magic" and while the phrase is often used mockingly, there is some truth to it. (As with "pushing buttons on character sheets" and "Mother, May I?")
If we define magic broadly to mean anything that happens/exists in a fantasy world but doesn't work in the real world, regardless of what the in-game explanation is, then to me it makes sense that it is also a catch-all for explaining exceptions to more general rules.
For example, I'm not sure a Dragon's fear is technically magical, but Dragons themselves are fantasy creatures. So a Dragon's bellowing roar is a kind of magic. I would object to a DM that allowed any creature (a shopkeeper?) to attempt a bellowing roar, and on a lucky 20 impose a fear condition on PCs.
In my thinking, "because magic" puts some guardrails around when and how a GM can take control away from my character. I'd be totally fine with the DM creating...even on the fly...a particular NPC that had some unusual (e.g. magical) ability to use mere words to compel behaviors form PCs. I don't need it explained as magical, I just need to know "Hey, this is an exception to the normal working of the world."
Warlords
I've also been thinking more about warlords, and why they are different from bards (again, in my mind).
A big part, maybe the biggest part, is the fluff around the class...starting wit the over-the-top name...that defines the class as a Leader. Whereas the bard could more accurately be described as a Cheerleader. Maybe you, dear reader, disagree and have different archetypes in mind, but that's where I am. I just don't think a class should be defined that way in relation to other classes.
And, yes, the fact that their abilities aren't based on magic is integral to that narrative, because that leaves the only explanation we have...for the warlord's ability to affect my PC...as narrative fluff about their impressive leadership. Whereas with a bard, my character can detest the bard and think he's a talentless hack. "But, hey, he used magic to inspire me."
Persuasion
Many people have said, "If you don't like imagining your character as looking up to the warlord's leadership, just refuse to let their abilities work on you." Putting aside the non-cooperative and downright antagonistic premise of that, let's look at a thought experiment:
- Could the devious NPC sorcerer cast a spell, like mass suggestion, on the rest of the party that causes them to not admire, respect, or like the warlord, and would that mean that their non-magical powers can no longer benefit the rest of the party, until the spell is broken?
- Instead of casting a spell, could the devious NPC simply "use Persuasion" and, by rolling higher on Cha(Persuasion) than the party members roll on Wis(Insight), achieve the same effect. "Hey, you know, that sorcerer had some really good points. This dude is just a mediocre Fighter with a big mouth. Why do we listen to him?"
- If the answer to #2 is yes, does that mean that my PC, who doesn't like the Warlord, could try to Persuade the rest of the party they don't like him either, achieving the same effect?
- Because the warlord's power is non-magical, it's valid that a PC who doesn't respect the warlord can be immune to their powers
- A PC can be forced to believe something by a successful "use Persuasion" check
- PvP follows the same rules as PC vs NPC