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*TTRPGs General
NPC vs NPC fights : Should I just fake them?
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<blockquote data-quote="Merkuri" data-source="post: 4572863" data-attributes="member: 41321"><p>In our current campaign (which Hussar is DMing) he stuck a quiet NPC cleric into our party. Like he says, he always rolls for NPC versus NPC in this case, and that's fine.</p><p></p><p>In the previous campaign before that with a different DM, though, there was one incident I can think of where I really wished he had handwaved the rolls.</p><p></p><p>The plot was that an enemy of ours had gotten to a neutral and previously unknown civilization before us, and their ruler had agreed to let said enemy search some ancient and possibly powerful ruins to look for something he wasn't specifying. Now, surrounded by currently neutral but possibly hostile soldiers we can't just attack this guy, so we insist on being let into the same set of ruins with our enemy so we can watch him. The ruler agrees, but says he wants no violence and forbids us from hurting each other.</p><p></p><p>The result is that we go on a dungeon crawl with a powerful enemy of ours and we can't touch him. This was a fun situation from a roleplaying point of view and I enjoyed it immensely, but for some reason the DM didn't anticipate that we would want to stick with the guy like glue. He thought we'd go explore the ruins on our own, so what happened was that we ended up with a more powerful NPC than he had planned for and we were walking all over the encounters - or rather his NPC was walking all over them.</p><p></p><p>So as we progressed into the ruins he decided to add a big baddie very much over our level to challenge the NPC that we were with. The idea was that the NPC would fight the big baddie and we'd fight the normal folks. Not a bad idea at first, but what ended up happening was that the big bad guy and our NPC each had multiple attacks per round and many abilities that it seemed to take him 20 minutes to resolve their rounds before he came back around to the PCs. This is the point I really wish he'd said something like, "Okay, those two go fight in a corner, we'll ignore them for now, I'll tell you how it turned out when you're done."</p><p></p><p>No offense to the DM, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It was his first time in the big chair and I think he learned a lot of what to do and what not to do during that campaign.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 4572863, member: 41321"] In our current campaign (which Hussar is DMing) he stuck a quiet NPC cleric into our party. Like he says, he always rolls for NPC versus NPC in this case, and that's fine. In the previous campaign before that with a different DM, though, there was one incident I can think of where I really wished he had handwaved the rolls. The plot was that an enemy of ours had gotten to a neutral and previously unknown civilization before us, and their ruler had agreed to let said enemy search some ancient and possibly powerful ruins to look for something he wasn't specifying. Now, surrounded by currently neutral but possibly hostile soldiers we can't just attack this guy, so we insist on being let into the same set of ruins with our enemy so we can watch him. The ruler agrees, but says he wants no violence and forbids us from hurting each other. The result is that we go on a dungeon crawl with a powerful enemy of ours and we can't touch him. This was a fun situation from a roleplaying point of view and I enjoyed it immensely, but for some reason the DM didn't anticipate that we would want to stick with the guy like glue. He thought we'd go explore the ruins on our own, so what happened was that we ended up with a more powerful NPC than he had planned for and we were walking all over the encounters - or rather his NPC was walking all over them. So as we progressed into the ruins he decided to add a big baddie very much over our level to challenge the NPC that we were with. The idea was that the NPC would fight the big baddie and we'd fight the normal folks. Not a bad idea at first, but what ended up happening was that the big bad guy and our NPC each had multiple attacks per round and many abilities that it seemed to take him 20 minutes to resolve their rounds before he came back around to the PCs. This is the point I really wish he'd said something like, "Okay, those two go fight in a corner, we'll ignore them for now, I'll tell you how it turned out when you're done." No offense to the DM, though. :) It was his first time in the big chair and I think he learned a lot of what to do and what not to do during that campaign. [/QUOTE]
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