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<blockquote data-quote="J-H" data-source="post: 8976742" data-attributes="member: 7020951"><p>Most here are probably familiar with the "<a href="https://www.blogofholding.com/?p=7338#together" target="_blank">Monster Manual on a single page</a>" tool put together by Blog of Holding.</p><p></p><p>Before I re-invent something, has anyone seen a "NPC statblocks on a single page" type tool?</p><p></p><p>My concept is to include the base statistics we should see in a short chart:</p><ul> <li data-xf-list-type="ul">"Level"</li> <li data-xf-list-type="ul">HP range, low end to high end (low end = d6 class, high end = d10-d12 class)</li> <li data-xf-list-type="ul">Strong saves (based on a +3-+5 stat and PB), DM to determine which ones these are based on concept</li> <li data-xf-list-type="ul">To-hit</li> <li data-xf-list-type="ul">Weak save/skill score (probably +1-+3 for most things)</li> </ul><p>Then add a second chart showing "Class"</p><ul> <li data-xf-list-type="ul">AC by level ranges (1-4, 5-10, 11-15, 16-20) based on general stats going up, armor availability, etc.</li> <li data-xf-list-type="ul">Best saves</li> <li data-xf-list-type="ul"># of attacks</li> <li data-xf-list-type="ul">Attack damage (factors in unarmed strike improvements, barbarian rage, etc.), possibly with options for a couple of classes that may build different, like big weapon vs sword/shield</li> <li data-xf-list-type="ul">Special: 1-2 abilities per class that are very defining and should be part of an encounter: Sneak attack, Rage DR, Paladin smites, Twin single-target spells, etc.</li> </ul><p>Then a third short chart showing spell slots by level, so the DM can tell that a 9th level wizard should cast 1 5th level spell, 2 4ths, 3 3rds, etc.</p><p></p><p>Optionally, a 4th "Subclass" chart giving 1-2 very brief abilities for noteworthy subclasses, for things like Shadow Monk, or Swashbuckler rogue...this may be too long.</p><p></p><p>The idea is that for at least 70% of NPCs, I could go "Ok, 12th level barbarian"</p><p>HP x</p><p>AC x</p><p>To hit X for Y damage</p><p>Moves 10' faster</p><p>Good Str, Dex, Con saves</p><p>If I need to make an Athletics check it's probably X</p><p>Resists B/P/S damage</p><p></p><p>Without ever cracking a book or pulling out a calculator, in less than 2 minutes.</p><p></p><p>Same for a wizard except I have to pick spells, but I can just go "Ok, this guy likes fire spells, probably has Shield and Mage Armor" and then just pull out my spell app on my phone to sort and come up with Wall of Fire, Scorching Ray, Fireball, etc.</p></blockquote><p></p>
[QUOTE="J-H, post: 8976742, member: 7020951"] Most here are probably familiar with the "[URL='https://www.blogofholding.com/?p=7338#together']Monster Manual on a single page[/URL]" tool put together by Blog of Holding. Before I re-invent something, has anyone seen a "NPC statblocks on a single page" type tool? My concept is to include the base statistics we should see in a short chart: [LIST] [*]"Level" [*]HP range, low end to high end (low end = d6 class, high end = d10-d12 class) [*]Strong saves (based on a +3-+5 stat and PB), DM to determine which ones these are based on concept [*]To-hit [*]Weak save/skill score (probably +1-+3 for most things) [/LIST] Then add a second chart showing "Class" [LIST] [*]AC by level ranges (1-4, 5-10, 11-15, 16-20) based on general stats going up, armor availability, etc. [*]Best saves [*]# of attacks [*]Attack damage (factors in unarmed strike improvements, barbarian rage, etc.), possibly with options for a couple of classes that may build different, like big weapon vs sword/shield [*]Special: 1-2 abilities per class that are very defining and should be part of an encounter: Sneak attack, Rage DR, Paladin smites, Twin single-target spells, etc. [/LIST] Then a third short chart showing spell slots by level, so the DM can tell that a 9th level wizard should cast 1 5th level spell, 2 4ths, 3 3rds, etc. Optionally, a 4th "Subclass" chart giving 1-2 very brief abilities for noteworthy subclasses, for things like Shadow Monk, or Swashbuckler rogue...this may be too long. The idea is that for at least 70% of NPCs, I could go "Ok, 12th level barbarian" HP x AC x To hit X for Y damage Moves 10' faster Good Str, Dex, Con saves If I need to make an Athletics check it's probably X Resists B/P/S damage Without ever cracking a book or pulling out a calculator, in less than 2 minutes. Same for a wizard except I have to pick spells, but I can just go "Ok, this guy likes fire spells, probably has Shield and Mage Armor" and then just pull out my spell app on my phone to sort and come up with Wall of Fire, Scorching Ray, Fireball, etc. [/QUOTE]
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