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Community
General Tabletop Discussion
*Dungeons & Dragons
NPCs using spells with a HP threshold (like sleep). How much do you metagame?
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<blockquote data-quote="Harzel" data-source="post: 7245634" data-attributes="member: 6857506"><p>I'm not quite sure of the exact NPC behavior you have in mind, but for me, except in very unusual circumstances an NPC spell caster knows how their spells work. They don't know about hit points, per se, but would know qualitatively how <em>sleep </em>works:</p><p></p><ul> <li data-xf-list-type="ul">it affects weaker creatures in preference to stronger creatures;</li> <li data-xf-list-type="ul">it affects more creatures when cast on weaker creatures;</li> <li data-xf-list-type="ul">it interacts with a strong but critically wounded creature in much the same way it would with an unscathed weaker creature.</li> <li data-xf-list-type="ul">In addition, they probably know that creatures can be roused from the effects fairly simply.</li> </ul><p>Whether the NPC uses it to best tactical advantage depends on how good a tactician the NPC is, which is something I prefer to give a bit of advance thought to, although some may be comfortable deciding that on the fly.</p><p></p><p></p><p></p><p>INT 14 is substantially above average for humans. I'm not familiar with the module or the NPC, but all other things being unexceptional, I would expect him to wait until he believes* the spell would down at least 2 opponents, or he is out of better spell options. If he knows that he is facing multiple opponents and has access to AoE damage, I would expect him to open with that instead.</p><p></p><p>Playing him as arrogant enough to be foolish is ok, I guess. But how did he get to where he is without being at least a little bit savvy?</p><p></p><p>*Whether he makes that judgement correctly would likely (for me) be a matter of some uncertainty.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7245634, member: 6857506"] I'm not quite sure of the exact NPC behavior you have in mind, but for me, except in very unusual circumstances an NPC spell caster knows how their spells work. They don't know about hit points, per se, but would know qualitatively how [I]sleep [/I]works: [LIST] [*]it affects weaker creatures in preference to stronger creatures; [*]it affects more creatures when cast on weaker creatures; [*]it interacts with a strong but critically wounded creature in much the same way it would with an unscathed weaker creature. [*]In addition, they probably know that creatures can be roused from the effects fairly simply. [/LIST] Whether the NPC uses it to best tactical advantage depends on how good a tactician the NPC is, which is something I prefer to give a bit of advance thought to, although some may be comfortable deciding that on the fly. INT 14 is substantially above average for humans. I'm not familiar with the module or the NPC, but all other things being unexceptional, I would expect him to wait until he believes* the spell would down at least 2 opponents, or he is out of better spell options. If he knows that he is facing multiple opponents and has access to AoE damage, I would expect him to open with that instead. Playing him as arrogant enough to be foolish is ok, I guess. But how did he get to where he is without being at least a little bit savvy? *Whether he makes that judgement correctly would likely (for me) be a matter of some uncertainty. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
NPCs using spells with a HP threshold (like sleep). How much do you metagame?
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