Uller
Adventurer
I'm running Hidden Shrine from TftYP today (SPOILERS!).
There is a monster with a sleep spell in it. It's a fight that is probably best avoided (you really have to go out of your way to meet the creature...by the time we get here, the PCs are likely low on resources and should be just hoping to escape).
But it makes me wonder...how much do DM's metagame spells that have a hp threshold and no save like sleep? Do you have the NPC cast them early expecting to weed out any weak foes? Do you have them wait until some of the PCs are weakened enough to be easily affected? Do you maybe allow more intelligent NPCs to "know" when such spells will work and use them to best tactical advantage?
In this case the NPC has a 14 int...not super smart. He is a "god" of sorts and will probably assume any interlopers are weakling humans so I think he is likely to open with sleep with a plan on playing with his new found toys at his whim.
There is a monster with a sleep spell in it. It's a fight that is probably best avoided (you really have to go out of your way to meet the creature...by the time we get here, the PCs are likely low on resources and should be just hoping to escape).
But it makes me wonder...how much do DM's metagame spells that have a hp threshold and no save like sleep? Do you have the NPC cast them early expecting to weed out any weak foes? Do you have them wait until some of the PCs are weakened enough to be easily affected? Do you maybe allow more intelligent NPCs to "know" when such spells will work and use them to best tactical advantage?
In this case the NPC has a 14 int...not super smart. He is a "god" of sorts and will probably assume any interlopers are weakling humans so I think he is likely to open with sleep with a plan on playing with his new found toys at his whim.