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<blockquote data-quote="LordEntrails" data-source="post: 6751627" data-attributes="member: 6804070"><p>NPCs are not PCs, and many of them do not have PC classes.</p><p></p><p>In my worlds, PC classes represent heroes, people with unusual abilities, people who have an innate ability to do extraordinary things.</p><p></p><p>Don't get tied up with categories, a NPC who is a Noble might be a CR 1/8, or they might be a CR 15. These are just trying to tell you something about the role they play in society (Noble) and their combat effectiveness (CR 1/8 or 15). </p><p></p><p>Think of a merchant, the guy who runs the supply store. How good would they be in a fight? Probably not much, they don't have the abilities of a fighter, or cleric, or rogue and they don't have a PC class. Now, think of the retired soldier who runs a tavern. He might, maybe, have a few levels of Fighter class, or maybe he was just a soldier. </p><p></p><p>So, to me, what would be useful when I need an NPC?</p><p>- The role they play in society</p><p>- The combat effectiveness (challenge rating) (see below)</p><p>- Description (age, sex, race, height, weight, hair color, etc)</p><p>- Personality - helpful, self-righteous, dumb, quiet etc</p><p>- Quirks - something to make them memorable, a phrase, a scar, smell, habit etc</p><p></p><p>Combat effectiveness, most NPCs (not arch-villians or combat adversaries) don't require much combat detail. As they are not there to be fought or to fight. So just use the stats out of the DM for that challenge rating. Don't give them special attacks, traits etc, just give them the standard HP, AC, attack and damage off the table for the CR you assigned.</p><p></p><p>And, if you hadn't noticed, the things above that I listed, except for combat effectiveness, can be gotten from most any of the numerous NPC generators out there.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 6751627, member: 6804070"] NPCs are not PCs, and many of them do not have PC classes. In my worlds, PC classes represent heroes, people with unusual abilities, people who have an innate ability to do extraordinary things. Don't get tied up with categories, a NPC who is a Noble might be a CR 1/8, or they might be a CR 15. These are just trying to tell you something about the role they play in society (Noble) and their combat effectiveness (CR 1/8 or 15). Think of a merchant, the guy who runs the supply store. How good would they be in a fight? Probably not much, they don't have the abilities of a fighter, or cleric, or rogue and they don't have a PC class. Now, think of the retired soldier who runs a tavern. He might, maybe, have a few levels of Fighter class, or maybe he was just a soldier. So, to me, what would be useful when I need an NPC? - The role they play in society - The combat effectiveness (challenge rating) (see below) - Description (age, sex, race, height, weight, hair color, etc) - Personality - helpful, self-righteous, dumb, quiet etc - Quirks - something to make them memorable, a phrase, a scar, smell, habit etc Combat effectiveness, most NPCs (not arch-villians or combat adversaries) don't require much combat detail. As they are not there to be fought or to fight. So just use the stats out of the DM for that challenge rating. Don't give them special attacks, traits etc, just give them the standard HP, AC, attack and damage off the table for the CR you assigned. And, if you hadn't noticed, the things above that I listed, except for combat effectiveness, can be gotten from most any of the numerous NPC generators out there. [/QUOTE]
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