O.G.R.E -- Crime Scene plots


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Moved to Miscellaneous. Added items found on the body, link back to Morrus' Mundane item Generator. Like how you can use dice roles to change the verbiage of the description, have to work with that more.

Range Contents Example
1-10 - No items of worth were found on the body.
11-18 - The body appears to be stripped of everything of value.
19-20 - The following item was found on the body {Morrus[Mundane Treasure Generator]}.

Awesome! Though may I humbly suggest "A {Morrus[Mundane Treasure Generator]} was found in the body." as an elegant syntax? Let me know if I'm interfering too much - I just get excited to see folks using it!

Even better is that @Mistwell says he's making a minor magic item generator, which I'm going to tie into my mundane treasure generator when he's done (just like I tied your crime scene generator to my rumours generator, which itself is tied to my tavern generator). That's where the magic happens, because your crime scene generator will be enhanced by Mistwell's minor magic item generator without you even having to do anything!

I love this thing! It's potential is barely tapped yet.
 

This is awesome.
Do you intend to include other crimes in your generator?
Yes, will be adding another table for Heist; things like supply wagon stolen to robbery to drug deals and smuggling acts.
So, the table will look like: roll 1-5 {CS_Body} 6-12 {Heist} 13 - {magical crime} 14-20 - {other}, just have to do some research and build the table.

Right now I am looking at City Ward table, want to keep it common to all games, stuff like market, docks, merchant quarter, slums, etc.

any ideas?
 
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Awesome! Though may I humbly suggest "A {Morrus[Mundane Treasure Generator]} was found in the body." as an elegant syntax? Let me know if I'm interfering too much - I just get excited to see folks using it!

Even better is that @Mistwell says he's making a minor magic item generator, which I'm going to tie into my mundane treasure generator when he's done (just like I tied your crime scene generator to my rumours generator, which itself is tied to my tavern generator). That's where the magic happens, because your crime scene generator will be enhanced by Mistwell's minor magic item generator without you even having to do anything!

I love this thing! It's potential is barely tapped yet.
Not at all, different views or an idea just sparks more ideas for the whole system. O.R.G.E. is amazing tool, as it grows, you can build a whole campaign!
 


A note to all designers, know your dice rolls, this can be very effective in creating common outcomes.

As a note - you're going about that money in the pockets thing a very long-winded way! You know you can just say {1d20} SP? You don't need a whole table for it. :)
 



I can't see the text of your generator, but I cans ee this table:

http://www.enworld.org/forum/dnd_view_table.php?id=385

That whole table can be replaced with just {1d20}GP in your generator.

Trying to come up with a Pick Pocket table, using CP, SP, GP and other generators in OGRE - Nothing to mix of coins and items.

Thinking a table
1 = 1d20cp
2 = 1d20cp 1d20sp
3 = 1d20cp 1d20sp 1d20gp
4 = 1d20cp 1d20sp 1d20gp + random item
5= 1d20cp 1d20sp 1d20gp + random item + random item
6 = 1d20cp 1d20sp 1d20gp + random item + Book

something on that line
 
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Trying to come up with a Pick Pocket table, using CP, SP, GP and other generators in OGRE - Nothing to mix of coins and items.

Thinking a table
1 = 1d20cp
2 = 1d20cp 1d20sp
3 = 1d20cp 1d20sp 1d20gp
4 = 1d20cp 1d20sp 1d20gp + random item
5= 1d20cp 1d20sp 1d20gp + random item + random item
6 = 1d20cp 1d20sp 1d20gp + random item + Book

something on that line

Sounds pretty good. My mundane treasure item generator already includes books, if you want to use it - so you won't need to do items and books separately.
 

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