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O.G.R.E: Online Generic Randomizer Engine
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<blockquote data-quote="Mistwell" data-source="post: 6250964" data-attributes="member: 2525"><p>I've finally started on the D&D Next Beta Test Treasure Generators.</p><p></p><p>So far I've created three. They are:</p><p></p><p>{Mistwell[Pouch Treasure Level 1]}</p><p>{Mistwell[Pouch Treasure Level 2]}</p><p>{Mistwell[Pouch Treasure Level 3]}</p><p></p><p>What I'd like to do is combine them with a user variable (level).</p><p></p><p>Something that would ask your level, and if you answer level 1, then call the level 1 pouch treasure, and else if you answer 2 the level 2 pouch treasure, else if you answer 3 the level 3 pouch treasure, etc. all the way up to level 20.</p><p></p><p>But so far when I tried to use the if/else commands, it didn't accept it. No error, just reset back to what was there before.</p><p></p><p>Anyone know how I'd do this?</p><p></p><p>Once the pouch ones are done, I can go on to the Chest Treasure, then Hoard treasure. No idea if I can eventually nest in specific magic item table into the treasure table, but that's down the road still. For now, I am fine with simply "{1d4} common potions", and the DM needs to assign the potions. [<strong>EDIT </strong>- I was able to nest the magic items, and it works great, so that's taken care of. I added a few more common potions to the list, as the playtest rules only list Climbing and Healing as common potions. I made those two the most common for the table, but then added a couple uncommon ones such as poison and water breathing, and then some unlisted ones that make sense as a potion (resistance, speak with animals, feather fall, and disguise self, all of which are cantrips or first level spells. Then I roll a 1d14, and have 4 numbers assigned to healing, 3 to climbing, 2 to resistance, and 1 to the rest).]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6250964, member: 2525"] I've finally started on the D&D Next Beta Test Treasure Generators. So far I've created three. They are: {Mistwell[Pouch Treasure Level 1]} {Mistwell[Pouch Treasure Level 2]} {Mistwell[Pouch Treasure Level 3]} What I'd like to do is combine them with a user variable (level). Something that would ask your level, and if you answer level 1, then call the level 1 pouch treasure, and else if you answer 2 the level 2 pouch treasure, else if you answer 3 the level 3 pouch treasure, etc. all the way up to level 20. But so far when I tried to use the if/else commands, it didn't accept it. No error, just reset back to what was there before. Anyone know how I'd do this? Once the pouch ones are done, I can go on to the Chest Treasure, then Hoard treasure. No idea if I can eventually nest in specific magic item table into the treasure table, but that's down the road still. For now, I am fine with simply "{1d4} common potions", and the DM needs to assign the potions. [[B]EDIT [/B]- I was able to nest the magic items, and it works great, so that's taken care of. I added a few more common potions to the list, as the playtest rules only list Climbing and Healing as common potions. I made those two the most common for the table, but then added a couple uncommon ones such as poison and water breathing, and then some unlisted ones that make sense as a potion (resistance, speak with animals, feather fall, and disguise self, all of which are cantrips or first level spells. Then I roll a 1d14, and have 4 numbers assigned to healing, 3 to climbing, 2 to resistance, and 1 to the rest).] [/QUOTE]
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