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O.L.D. & N.E.W. Errata Thread
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<blockquote data-quote="barasawa" data-source="post: 6291357" data-attributes="member: 44909"><p><strong>Trait talk</strong></p><p></p><p></p><p></p><p>Taking a cue from numerous movies, the clumsy hero is rarely hit by sneak attacks and traps, he/she usually trips out of the way at just the exact right moment, etc. Also, good at taking a fall without getting hurt, or at least not seriously. Of course, they'll be tripping and falling and dropping things a other inappropriate times, but I can totally see a player declaring that they try to dodge the fireball by accidentally trip and falling behind the rock, or couch, or whatever. If someone is having an issue with a trait for a low attribute possibly giving a bonus to actions, remember, each character has one trait, and it gives a 1 die bonus. That doesn't exclude negatives from getting that bonus. (-Int Forgetful could use that bonus to resist interrogation for example. "Oh gawd don't kill me! I can't remember anything when I'm staring down a gun barrel.")</p><p></p><p>Of course, I'd think a gunman would have a good agility for ranged combat, and so wouldn't qualify for the low agility requirement. (Obviously that doesn't explain Vash the Stampede. He's on the other side of the coin and is just pretending to be clumsy.)</p><p></p><p>How to employ this in game terms. I'm not comfortable at writing this one up at the moment, other than it being a -AGI trait, so I'll leave it to someone more experienced for now. I just started reading the playtest info. I want to go for the kickstarter, but I need enough available on the card to cover it and the exchange variable which is an unknown. (Darn fluctuating exchange rates.)</p><p></p><p>Just a side note on Traits, they seem to be heavily clustered on a few attributes, and an insufficient low attribute ones. Here's a breakdown with the number of Positives (+) and Negatives (-) for each.</p><p></p><p>Strength +3/-0</p><p>Agility +1/-0</p><p>Endurance +1/-0</p><p>Intelligence +4/-0</p><p>Will +2/-4</p><p>Charisma +9/-3</p><p>Luck +1/-0</p><p>Reputation +0/-0</p><p>Magic-Psionics +0/-0</p><p></p><p>As you can see, Charisma is the god of traits with a total of 12 possible, while of the primaries, Agility and Endurance have only 1, and only two of the primaries have negative traits. </p><p></p><p>Now I added Reputation and Magic-Psi there since Luck has a trait. Also, Psionics and Magic are primary attributes in some campaigns, so it seems they should get some love as well.</p><p></p><p>A couple of Rep examples could be:</p><p> -Rep Guttertrash. You are obviously nobody important and get ignored a lot.</p><p>+Rep Infamous. Everybody has heard of your exploits, at least the more questionable ones.</p><p>+Rep Ingratiating. You know how to work the social scene.</p><p></p><p>Ok, I've babbled too long for one post.</p></blockquote><p></p>
[QUOTE="barasawa, post: 6291357, member: 44909"] [b]Trait talk[/b] Taking a cue from numerous movies, the clumsy hero is rarely hit by sneak attacks and traps, he/she usually trips out of the way at just the exact right moment, etc. Also, good at taking a fall without getting hurt, or at least not seriously. Of course, they'll be tripping and falling and dropping things a other inappropriate times, but I can totally see a player declaring that they try to dodge the fireball by accidentally trip and falling behind the rock, or couch, or whatever. If someone is having an issue with a trait for a low attribute possibly giving a bonus to actions, remember, each character has one trait, and it gives a 1 die bonus. That doesn't exclude negatives from getting that bonus. (-Int Forgetful could use that bonus to resist interrogation for example. "Oh gawd don't kill me! I can't remember anything when I'm staring down a gun barrel.") Of course, I'd think a gunman would have a good agility for ranged combat, and so wouldn't qualify for the low agility requirement. (Obviously that doesn't explain Vash the Stampede. He's on the other side of the coin and is just pretending to be clumsy.) How to employ this in game terms. I'm not comfortable at writing this one up at the moment, other than it being a -AGI trait, so I'll leave it to someone more experienced for now. I just started reading the playtest info. I want to go for the kickstarter, but I need enough available on the card to cover it and the exchange variable which is an unknown. (Darn fluctuating exchange rates.) Just a side note on Traits, they seem to be heavily clustered on a few attributes, and an insufficient low attribute ones. Here's a breakdown with the number of Positives (+) and Negatives (-) for each. Strength +3/-0 Agility +1/-0 Endurance +1/-0 Intelligence +4/-0 Will +2/-4 Charisma +9/-3 Luck +1/-0 Reputation +0/-0 Magic-Psionics +0/-0 As you can see, Charisma is the god of traits with a total of 12 possible, while of the primaries, Agility and Endurance have only 1, and only two of the primaries have negative traits. Now I added Reputation and Magic-Psi there since Luck has a trait. Also, Psionics and Magic are primary attributes in some campaigns, so it seems they should get some love as well. A couple of Rep examples could be: -Rep Guttertrash. You are obviously nobody important and get ignored a lot. +Rep Infamous. Everybody has heard of your exploits, at least the more questionable ones. +Rep Ingratiating. You know how to work the social scene. Ok, I've babbled too long for one post. [/QUOTE]
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