Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
O.L.D. & N.E.W. Errata Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="barasawa" data-source="post: 6295962" data-attributes="member: 44909"><p><strong>Skill questions and comment</strong></p><p></p><p></p><p></p><p>I understand that the list of skills is an incomplete list of suggested skills, though the ones listed for race and specific traditions is more than suggested. However, I do agree that they could use some description. </p><p></p><p>Of course, the Rule Zero always applies, but it's usually better to avoid issues and butting heads by making things clear at the beginning. In this case, that would be at character creation. (I've seen a lot of people totally wrap their character concept about one single thing. That includes me a few times.)</p><p></p><p>On my part, this is just a request and suggestion. I'm sure you've all seen stuff like this go a bit sour in other games when something basic and possible vital is disagreed on by players.</p><p></p><p>Though I do have a specific question. What the heck use is Meditation?! Sure, in the real world, it's supposed to be a way to 'center yourself'. Pretty much everyone recognizes it as the old sitting down mumbling mantras and basically doing nothing. I really don't see that having a game effect, other than expending time out of combat, which of course, you don't need to take actions to do. In other games, I've seen meditation used for many things, negating penalties, stopping poison, recharging magic, doing ritual magics, asking the GM questions, and so many others. This is something that seems it should be on the special skills list. Since it's not, I'd just ignore it and toss it out as only a hobby skill, but it's on the list of several traditions, so it must have some kind of function. If it's in the doc somewhere, I haven't read it yet, but that's possible. Of course, the effects of any skill is pretty much assumed to be listed in the skills area.</p><p></p><p>Along with Meditation, I feel I have to ask what's up with Dungeoneering? Humans have that on their skill list. Wait, humans are adventuring so much they all go on weekend dungeon crawls or something? Also, ignoring D&D for now, what the heck is it used for? Identifying secret doors, crossing over old rickety bridges, or every trap check and treasure search in an adventure? Maybe it's for designing and constructing dungeons, a dungeon engineer. It really seems that a sentence, possibly a short one, might clear that up.</p><p></p><p>Hey, I like it, and was finally able to convince the spouse to let me kickstart it (she usually has my entire check spent down to the cent 2 weeks before I get it), so please don't take this as a negative. After all, from the writers viewpoint I'm pretty sure there was a clear conception of what all those were, it's just us second hand readers that are wondering.</p><p></p><p>It does seem that a number of skills in the samples list overlap a lot if not completely, but that's ok, as it's an 'Open' list, so expect some synonyms. So if some were to be clarified, the ones in the Races and Traditions are probably the ones most likely to receive that attention.</p><p></p><p>Again, I'm babbling a whole lot. I'm a lousy writer and it's my vain attempt to try and make myself understood, while attempting to shoehorn in everything I'm thinking of, so it tends to run on like this sentence does.</p></blockquote><p></p>
[QUOTE="barasawa, post: 6295962, member: 44909"] [b]Skill questions and comment[/b] I understand that the list of skills is an incomplete list of suggested skills, though the ones listed for race and specific traditions is more than suggested. However, I do agree that they could use some description. Of course, the Rule Zero always applies, but it's usually better to avoid issues and butting heads by making things clear at the beginning. In this case, that would be at character creation. (I've seen a lot of people totally wrap their character concept about one single thing. That includes me a few times.) On my part, this is just a request and suggestion. I'm sure you've all seen stuff like this go a bit sour in other games when something basic and possible vital is disagreed on by players. Though I do have a specific question. What the heck use is Meditation?! Sure, in the real world, it's supposed to be a way to 'center yourself'. Pretty much everyone recognizes it as the old sitting down mumbling mantras and basically doing nothing. I really don't see that having a game effect, other than expending time out of combat, which of course, you don't need to take actions to do. In other games, I've seen meditation used for many things, negating penalties, stopping poison, recharging magic, doing ritual magics, asking the GM questions, and so many others. This is something that seems it should be on the special skills list. Since it's not, I'd just ignore it and toss it out as only a hobby skill, but it's on the list of several traditions, so it must have some kind of function. If it's in the doc somewhere, I haven't read it yet, but that's possible. Of course, the effects of any skill is pretty much assumed to be listed in the skills area. Along with Meditation, I feel I have to ask what's up with Dungeoneering? Humans have that on their skill list. Wait, humans are adventuring so much they all go on weekend dungeon crawls or something? Also, ignoring D&D for now, what the heck is it used for? Identifying secret doors, crossing over old rickety bridges, or every trap check and treasure search in an adventure? Maybe it's for designing and constructing dungeons, a dungeon engineer. It really seems that a sentence, possibly a short one, might clear that up. Hey, I like it, and was finally able to convince the spouse to let me kickstart it (she usually has my entire check spent down to the cent 2 weeks before I get it), so please don't take this as a negative. After all, from the writers viewpoint I'm pretty sure there was a clear conception of what all those were, it's just us second hand readers that are wondering. It does seem that a number of skills in the samples list overlap a lot if not completely, but that's ok, as it's an 'Open' list, so expect some synonyms. So if some were to be clarified, the ones in the Races and Traditions are probably the ones most likely to receive that attention. Again, I'm babbling a whole lot. I'm a lousy writer and it's my vain attempt to try and make myself understood, while attempting to shoehorn in everything I'm thinking of, so it tends to run on like this sentence does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
O.L.D. & N.E.W. Errata Thread
Top