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O.L.D. & N.E.W. Errata Thread
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<blockquote data-quote="Sniperfox47" data-source="post: 6295994" data-attributes="member: 6776026"><p>The skill can be used to benefit anything it can be reasonably rationalized to benefiting (The playtest document uses the word "relevant". Reasonably rationalized is my interpretation of that, based on the example.).</p><p></p><p>For example, I realize I've been poisoned so due to my skill with meditation I do exercises to give me a +1 die bonus on my... END(?) check to resist the poisons effects.</p><p></p><p>Or I'm trying to cast a full-minute spell to stab someone with a lance of ice. My knowledge of meditation let's me do mental exercises to steady my emotions and let me cast better, giving me +1 die to my magic attack check (an opposed magic attribute check) but not on my damage since that's not an attribute check.</p><p></p><p>If the same player tried to use meditation to benefit a single-action signature spell they wouldn't be able to however because any *reasonable* rationalization of how meditation would help would require some minimum amount of time.</p><p></p><p></p><p></p><p>Again, skills in D&D/D20 system are groups of specific actions. Skills in this are more akin to skills from Shadowrun than skills from D&D.</p><p></p><p>They are not specific actions rather they are general areas of knowledge and ability. The human may not go on dungeon crawls but humans are curious so he may have explored a cave or dungeon and has knowledge from that that he can apply to different aspects of his life.</p><p></p><p></p><p></p><p></p><p>It could definitely use a couple examples, rather than just the one but honestly I think its more an issue of the clarity of wording than how much it explains them.</p><p></p><p>I agree that if you're moving from a system like D20/D&D to this kind of skill system, the name "skill" is confusing and takes some getting used to. There's not really a better word for it though.</p></blockquote><p></p>
[QUOTE="Sniperfox47, post: 6295994, member: 6776026"] The skill can be used to benefit anything it can be reasonably rationalized to benefiting (The playtest document uses the word "relevant". Reasonably rationalized is my interpretation of that, based on the example.). For example, I realize I've been poisoned so due to my skill with meditation I do exercises to give me a +1 die bonus on my... END(?) check to resist the poisons effects. Or I'm trying to cast a full-minute spell to stab someone with a lance of ice. My knowledge of meditation let's me do mental exercises to steady my emotions and let me cast better, giving me +1 die to my magic attack check (an opposed magic attribute check) but not on my damage since that's not an attribute check. If the same player tried to use meditation to benefit a single-action signature spell they wouldn't be able to however because any *reasonable* rationalization of how meditation would help would require some minimum amount of time. Again, skills in D&D/D20 system are groups of specific actions. Skills in this are more akin to skills from Shadowrun than skills from D&D. They are not specific actions rather they are general areas of knowledge and ability. The human may not go on dungeon crawls but humans are curious so he may have explored a cave or dungeon and has knowledge from that that he can apply to different aspects of his life. It could definitely use a couple examples, rather than just the one but honestly I think its more an issue of the clarity of wording than how much it explains them. I agree that if you're moving from a system like D20/D&D to this kind of skill system, the name "skill" is confusing and takes some getting used to. There's not really a better word for it though. [/QUOTE]
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