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O.L.D. & N.E.W. Errata Thread
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<blockquote data-quote="Sniperfox47" data-source="post: 6297046" data-attributes="member: 6776026"><p>Couple things I noticed while converting my players traditions to the new playtest doc</p><p></p><p>1) mental defense of page 61 says substitute WIL for STR, rather than for AGI.</p><p></p><p>2) the monster section still lists carry capacity as STRx20. Not sure if this is an error or intended.</p><p></p><p>3) Drain still says it can reverse the affects of infuse nature but infuse nature still doesn't have anything to do.</p><p></p><p>4) Infuse and Drain Force both still do nothing. Not sure if this is an error or intended.</p><p></p><p>5) If you take an elemental sword with the create life enduring augment and you run a guy through with it, does it endure since you're combining it with someone living, even if only temporarily. If not, is there any way to make a permenant elemental sword under the current system?</p><p></p><p>6) Under the new document it has a section talking about taking a skill once per tradition, but below has a table showing a requirement for a certain tier. Do both restrictions need to be satisfied?</p><p></p><p>7) The document doesn't explicitly state either way; can more than one skill be applied to a single attribute test?</p><p></p><p>8) Can I suggest making the XP cost for attributes based on the number of times that you've bought upgrades (either to attributes, or to that specific one) rather than on it's new value? Otherwise a character who buys a rank of mage and then an upgrade to magic pays more than an identical character who buys an upgrade to magic and then a rank of mage...</p></blockquote><p></p>
[QUOTE="Sniperfox47, post: 6297046, member: 6776026"] Couple things I noticed while converting my players traditions to the new playtest doc 1) mental defense of page 61 says substitute WIL for STR, rather than for AGI. 2) the monster section still lists carry capacity as STRx20. Not sure if this is an error or intended. 3) Drain still says it can reverse the affects of infuse nature but infuse nature still doesn't have anything to do. 4) Infuse and Drain Force both still do nothing. Not sure if this is an error or intended. 5) If you take an elemental sword with the create life enduring augment and you run a guy through with it, does it endure since you're combining it with someone living, even if only temporarily. If not, is there any way to make a permenant elemental sword under the current system? 6) Under the new document it has a section talking about taking a skill once per tradition, but below has a table showing a requirement for a certain tier. Do both restrictions need to be satisfied? 7) The document doesn't explicitly state either way; can more than one skill be applied to a single attribute test? 8) Can I suggest making the XP cost for attributes based on the number of times that you've bought upgrades (either to attributes, or to that specific one) rather than on it's new value? Otherwise a character who buys a rank of mage and then an upgrade to magic pays more than an identical character who buys an upgrade to magic and then a rank of mage... [/QUOTE]
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