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O.L.D. & N.E.W. Errata Thread
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6321703" data-attributes="member: 20805"><p>OLD playtest document from May </p><p></p><p>Missing segment: the 'Pinned Down' rule text is is referenced on page 86 a being 'below', but it isn't.</p><p></p><p>Typo on page 77 in the 'Races and Chases' table of obstacles. The Wilderness result of 3 is written as 'canton'</p><p></p><p>Clarification needed:</p><p> Page 86 and Crossfire states 'Each of the attackers beyond the first grants a culmulative +1 die bonus to ranged attacks against that target (making a maximum of +3 dice for four attackers)."</p><p></p><p> Is this meant as each of the four archers crossfire benefits from a +3 die due to crossfire</p><p> or </p><p> the first archer fires as normal, the second archer gains a +1, the third archer gains a +2, the fourth archer gains a +3; at the top of the round, the first archer now gains +3. But the target gains complete cover from everyone, which breaks the cycle. When the target can be fired upon again, you start back at +1 for the second archer...etc</p><p></p><p> Also, What about 2 pairs of archers setting up a cross-fire at 90 degree angles to each other. Do they get only +1 die since they only cover two arcs or do they benefit from two archers in the same firing arc and can get the maximum of +3?</p><p></p><p>World-building </p><p> I recommend adding a GP limit for towns, similar to <a href="http://www.enworld.org/forum/showthread.php?277289-Quasi-historical-towns-and-shopping-limits" target="_blank">Quasi-historical towns and Shopping limits</a></p><p> This can help shape the world economy, or be complete ignored.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6321703, member: 20805"] OLD playtest document from May Missing segment: the 'Pinned Down' rule text is is referenced on page 86 a being 'below', but it isn't. Typo on page 77 in the 'Races and Chases' table of obstacles. The Wilderness result of 3 is written as 'canton' Clarification needed: Page 86 and Crossfire states 'Each of the attackers beyond the first grants a culmulative +1 die bonus to ranged attacks against that target (making a maximum of +3 dice for four attackers)." Is this meant as each of the four archers crossfire benefits from a +3 die due to crossfire or the first archer fires as normal, the second archer gains a +1, the third archer gains a +2, the fourth archer gains a +3; at the top of the round, the first archer now gains +3. But the target gains complete cover from everyone, which breaks the cycle. When the target can be fired upon again, you start back at +1 for the second archer...etc Also, What about 2 pairs of archers setting up a cross-fire at 90 degree angles to each other. Do they get only +1 die since they only cover two arcs or do they benefit from two archers in the same firing arc and can get the maximum of +3? World-building I recommend adding a GP limit for towns, similar to [url=http://www.enworld.org/forum/showthread.php?277289-Quasi-historical-towns-and-shopping-limits]Quasi-historical towns and Shopping limits[/url] This can help shape the world economy, or be complete ignored. [/QUOTE]
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