Strider1973
Explorer
Okay, I'm reading the O.L.D. v.1.2. pdf little by little, from cover to cover, so to speak, and I've almost finished it, and, as I've already written, this is becoming one of my all time favourite fantasy roleplaying game (even if I still have some problems with Grand Elves using firearms... just joking! ;-) ).
Here's why:
1) It's basically a beautiful toolkit: you can use it to shape the fantasy setting you want to create, or even your historical setting, entirely removing or limiting magic. I really like systems that are toolkit, just like Gurps itself and Fantasy Craft. I think that O.L.D. succeds in being a very complete and very detailed system and at the same time a very fun and dinamic game to play at the table!
2) The Dice Pool Building System: I think it' very tactical and fun at the same time! I really like the possibility to influence the final result managing resources such as Luck, or reducing Attack Dice Pools to enhance the damage dealt. I really like the fact that there are not many static, numerical bonuses, and instead you gain additional d6s as you get bonuses. I really like the Capping of Dice Pools mechanic, according to the grade of characters, very fluid, simple and elegant mechanic to me, and I really like the fact that you have to increase your skills if you want to take advantage of gear of superior quality: again, great mechanic, and great idea, also from a logical and narrative point of view. Kudos!
3) The magic system: love it! Very creative, I think my players will need some time to get used to it, but it's probably the most flexible and original system I've seen so far, and, at the same time, it's very logic, consistent, and not overpowered as, in my opinion, other games' magic system, namely Dungeons and Dragons 3.5 (and also 5 ed, up to a certain extent, and Pathfinder 1).
4) The Countdowns, very thrilling as a mechanic: love it!
5) The careers: love them too, they are so flavourful, so flexible and customisable; they are very iconic, without being overpowered, again, as it happens, in my opinion, in other games. The character creation system and even the Advancement system are truly a blast!
6) It's really a One - Book - Game: in the Core Rulebook you have really all that you need to play - characters, rules, monsters, a small adventure, even hints and rules about how to create your own careers, races, organizations, worlds, creatures, and so on... Great! And the game is also very well supported on line and with Eons, the official digital magazine. And the Book is also beautifully written: it gives me the idea of a game written by and experienced gamer for gamers, as a way to share a common love. Thank you Morrus!
This game features some also of the best rules and some of the best lessons inspired by previous and other systems, and beautifully blend them to create a unique and a very original and great system: that's my opinion, so far.
Keep up the good work!
Happy life and happy gaming!
Here's why:
1) It's basically a beautiful toolkit: you can use it to shape the fantasy setting you want to create, or even your historical setting, entirely removing or limiting magic. I really like systems that are toolkit, just like Gurps itself and Fantasy Craft. I think that O.L.D. succeds in being a very complete and very detailed system and at the same time a very fun and dinamic game to play at the table!
2) The Dice Pool Building System: I think it' very tactical and fun at the same time! I really like the possibility to influence the final result managing resources such as Luck, or reducing Attack Dice Pools to enhance the damage dealt. I really like the fact that there are not many static, numerical bonuses, and instead you gain additional d6s as you get bonuses. I really like the Capping of Dice Pools mechanic, according to the grade of characters, very fluid, simple and elegant mechanic to me, and I really like the fact that you have to increase your skills if you want to take advantage of gear of superior quality: again, great mechanic, and great idea, also from a logical and narrative point of view. Kudos!
3) The magic system: love it! Very creative, I think my players will need some time to get used to it, but it's probably the most flexible and original system I've seen so far, and, at the same time, it's very logic, consistent, and not overpowered as, in my opinion, other games' magic system, namely Dungeons and Dragons 3.5 (and also 5 ed, up to a certain extent, and Pathfinder 1).
4) The Countdowns, very thrilling as a mechanic: love it!
5) The careers: love them too, they are so flavourful, so flexible and customisable; they are very iconic, without being overpowered, again, as it happens, in my opinion, in other games. The character creation system and even the Advancement system are truly a blast!
6) It's really a One - Book - Game: in the Core Rulebook you have really all that you need to play - characters, rules, monsters, a small adventure, even hints and rules about how to create your own careers, races, organizations, worlds, creatures, and so on... Great! And the game is also very well supported on line and with Eons, the official digital magazine. And the Book is also beautifully written: it gives me the idea of a game written by and experienced gamer for gamers, as a way to share a common love. Thank you Morrus!
This game features some also of the best rules and some of the best lessons inspired by previous and other systems, and beautifully blend them to create a unique and a very original and great system: that's my opinion, so far.
Keep up the good work!
Happy life and happy gaming!