Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Oath of Vengeance (Paladin)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valador" data-source="post: 6494312" data-attributes="member: 6782907"><p>First off, thanks for the feedback!</p><p></p><p></p><p></p><p>The +CHA bonus is for the attack rolls, not the damage rolls. Unless I've misread. That's why I liked it better because it can be applied to anyone I attack with that specific weapon.</p><p></p><p></p><p></p><p>While I agree that this would be great to root a caster in place, most situations I've seen is that there are a.) enemies in between to deal with first, b.) the battle area is confined enough that range isn't an issue, c.) our party has a ranged attacker, or d.) we're out in the open and the paladin will probably never get within 10 feet of a smart caster. That's just MY personal experience. Mileage may very I suppose.</p><p></p><p></p><p></p><p>Once again I can't justify Abjure being stronger than the Devotion oath simply because it ONLY works on one target. Vow of Enmity is nice, I'll agree, but personally I would take +CHA to hit EVERYONE vs. +advantage versus one target. Granted the average bonus from advantage may be higher than a normal CHA bonus, I think being able to use it on more enemies makes it superior. </p><p> </p><p></p><p></p><p>We more or less agreed on this one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p></p><p>Soul of Vengeance is nice, but it's the availability that deters me. The fact that it is solely dependant on still having your channel available really annoys me. It doesn't require an extra use, it just requires that you hadn't used your channel already because you need your channel available to cast Vow of Enmity in order for Soul of Vengeance to take effect. So the fact that it has to piggyback off of that really upsets me. If that wasn't the case, if Vow of Enmity/Soul of Vengeance didn't require the channel cost, then it would be great in my book.</p><p></p><p>I appreciate the feedback, and I can clearly see where you're coming from. I guess it's really just a difference in playstyle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Hopefully we can get some more ideas/comments snowballing in here.</p><p></p><p>Edited : Using my smartphone to post, the structure and some quotes were messed up. Sorry!</p></blockquote><p></p>
[QUOTE="Valador, post: 6494312, member: 6782907"] First off, thanks for the feedback! The +CHA bonus is for the attack rolls, not the damage rolls. Unless I've misread. That's why I liked it better because it can be applied to anyone I attack with that specific weapon. While I agree that this would be great to root a caster in place, most situations I've seen is that there are a.) enemies in between to deal with first, b.) the battle area is confined enough that range isn't an issue, c.) our party has a ranged attacker, or d.) we're out in the open and the paladin will probably never get within 10 feet of a smart caster. That's just MY personal experience. Mileage may very I suppose. Once again I can't justify Abjure being stronger than the Devotion oath simply because it ONLY works on one target. Vow of Enmity is nice, I'll agree, but personally I would take +CHA to hit EVERYONE vs. +advantage versus one target. Granted the average bonus from advantage may be higher than a normal CHA bonus, I think being able to use it on more enemies makes it superior. We more or less agreed on this one. :-) Soul of Vengeance is nice, but it's the availability that deters me. The fact that it is solely dependant on still having your channel available really annoys me. It doesn't require an extra use, it just requires that you hadn't used your channel already because you need your channel available to cast Vow of Enmity in order for Soul of Vengeance to take effect. So the fact that it has to piggyback off of that really upsets me. If that wasn't the case, if Vow of Enmity/Soul of Vengeance didn't require the channel cost, then it would be great in my book. I appreciate the feedback, and I can clearly see where you're coming from. I guess it's really just a difference in playstyle. :-) Hopefully we can get some more ideas/comments snowballing in here. Edited : Using my smartphone to post, the structure and some quotes were messed up. Sorry! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Oath of Vengeance (Paladin)
Top