(this is not a press release)
Oathbound, my second favorite setting of 3.x, is back. Pathfinderized. And released by Epidemic Books Co.
For those, who'd like head straight for the books
Oathbound Seven (PFRPG) PDF
New core book.
There are six domain books rolled into this one.
Setting timeline has been advanced 7 years forward.
Sadly, it's PDF only for now (probably due to size), though expensive Lulu versions are available.
Still, PDF version is only $10.
Oathbound: Eclipse (PFRPG) Print Edition
New expansion covering Eclipse. Gorgeous. At least according to lucky folks already reading the book.
For those not acquaintanced with Oathbound
(all based on previous edition of the core book)
Something about the setting:
The colors are more vibrant. Every adventurer gets a real stab at greatness. And extremes abound: a city of the size of a continent (reaching toward the sky), a land hidden in perpetual gloom due to immobile moon, maneater jungles, war-torn deserts.
Characters evolve gaining new powers (incidentally, CR system may be quite difficult to use, as some power gains in previous edition did not increase your overall CR) and face deadly dangers. This setting practically teems with deadly threats - I'd say it's on the par with original Dark Sun in terms of both personal power and risky environment.
Heartily recommended.
Regards,
Ruemere
Oathbound, my second favorite setting of 3.x, is back. Pathfinderized. And released by Epidemic Books Co.
For those, who'd like head straight for the books
Oathbound Seven (PFRPG) PDF
New core book.
There are six domain books rolled into this one.
Setting timeline has been advanced 7 years forward.
Sadly, it's PDF only for now (probably due to size), though expensive Lulu versions are available.
Still, PDF version is only $10.
Oathbound: Eclipse (PFRPG) Print Edition
New expansion covering Eclipse. Gorgeous. At least according to lucky folks already reading the book.
For those not acquaintanced with Oathbound
(all based on previous edition of the core book)
Something about the setting:
PCs are drafted into a prison world, millenia spanning ruin full of creatures evolving in neverending race for an honor of becoming an epic prison keeper.
The initial premise is usually that of a second chance granted to a hero (or criminal) on a different world. In exchange for being saved from certain doom, you get a new lease of life and new abilities in a new world.
The catch is that this is a monumental and ultimate, planet-wide, trap meant to train and evolve powerful creatures worthy of becoming superjailers.
While there is no escape, the players will probably need to wait until 30th level to learn the truth.
The initial premise is usually that of a second chance granted to a hero (or criminal) on a different world. In exchange for being saved from certain doom, you get a new lease of life and new abilities in a new world.
The catch is that this is a monumental and ultimate, planet-wide, trap meant to train and evolve powerful creatures worthy of becoming superjailers.
While there is no escape, the players will probably need to wait until 30th level to learn the truth.
The colors are more vibrant. Every adventurer gets a real stab at greatness. And extremes abound: a city of the size of a continent (reaching toward the sky), a land hidden in perpetual gloom due to immobile moon, maneater jungles, war-torn deserts.
Characters evolve gaining new powers (incidentally, CR system may be quite difficult to use, as some power gains in previous edition did not increase your overall CR) and face deadly dangers. This setting practically teems with deadly threats - I'd say it's on the par with original Dark Sun in terms of both personal power and risky environment.
Heartily recommended.
Regards,
Ruemere
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