Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tales and Chronicles" data-source="post: 8069432" data-attributes="member: 6871653"><p>I cant ''love'' this post enough. </p><p></p><p>I'd also do something with dual-wielding using bonus action and thrown weapon being limited by the number of draw/turn. If an archer can draw the same number of arrows as they have attacks in a round without problem, so should a knife/axe thrower. </p><p></p><p>I'd have the ''Ready Weapon'' action (probably can find a better name): When you roll initiative, you can use your reaction to draw the weapon, focus or shield you'll need for the upcoming fight. This has the fun interaction that if a character has the Surprised condition (and it should really be a condition, just as much as poisoned, diseased, confuses etc): they dont have reaction, and then might be left to defend themselves without their best equipment.</p><p></p><p>On the subject of simplifying unarmed combat: In my own game, I have a new weapon (heavy gauntlet) dealing 1d6 bludgeoning damage, with the light property (blunt shortsword, if you want). This way anyone that desire to make a unarmed combatant without being a monk or sacrificing a fighting style can do so.</p><p></p><p>For the shields, I removed them from the armor list and added them as a martial, 1d4 B damage, light and warding (+2 AC, can only benefit from one) property. Want to dual-wield shields? You go for it!</p><p></p><p>Good post!</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8069432, member: 6871653"] I cant ''love'' this post enough. I'd also do something with dual-wielding using bonus action and thrown weapon being limited by the number of draw/turn. If an archer can draw the same number of arrows as they have attacks in a round without problem, so should a knife/axe thrower. I'd have the ''Ready Weapon'' action (probably can find a better name): When you roll initiative, you can use your reaction to draw the weapon, focus or shield you'll need for the upcoming fight. This has the fun interaction that if a character has the Surprised condition (and it should really be a condition, just as much as poisoned, diseased, confuses etc): they dont have reaction, and then might be left to defend themselves without their best equipment. On the subject of simplifying unarmed combat: In my own game, I have a new weapon (heavy gauntlet) dealing 1d6 bludgeoning damage, with the light property (blunt shortsword, if you want). This way anyone that desire to make a unarmed combatant without being a monk or sacrificing a fighting style can do so. For the shields, I removed them from the armor list and added them as a martial, 1d4 B damage, light and warding (+2 AC, can only benefit from one) property. Want to dual-wield shields? You go for it! Good post! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
Top