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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
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<blockquote data-quote="tetrasodium" data-source="post: 8070306" data-attributes="member: 93670"><p>I think he raises some good points. Players will do what their class & build allows them to do well. The free hand for casting unless 2hstaff or holy symbol on shield or whatever creates its own set of problems even if you only focus on spells. Take booming blade &gfb, both require you to use an action to cast it and make a melee weapon attack as part of it and as a result dont actually play nice in any clear go ahead or no dont manner with various abilities that should be a great pairing.... there are a bunch I've seen players run into but the God awdlful charger feat's attack comes to mind most from bed at 8am.</p><p></p><p> It also results in all sorts of weird and screwy feat taxed gish builds thst often take pains to build s class around some kind of conceptual gish as it is now rather than a much more elegant solution like having 1 & 2 handed "weapons" for casters with some of those being actual weapons that allow specific forms of spellcasting for the gish types while casters are using more flexible focus items that allow a much larger subset of a caster's (or even all) but make some spells different or even allow a specific cantrip/orison/generic "I 'attack' it by casting x" spell like attack. It allows melee weider pure martials to be designed in a way that makes sense for them without worrying about how they will work in the hands of a fish casting $spell, puts casters on the loot treadmill for weapons, and in general opens up a lot of design space. If a particular focus needs a free hand then say it(or even better make it 2h), if it doesn't then maybe thats why it changed to a symbol on your shield or the new orb are limited to touch spells since the design space for touch spells is much more narrow if you aren't using a 2h staff thst changes those spells like so</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8070306, member: 93670"] I think he raises some good points. Players will do what their class & build allows them to do well. The free hand for casting unless 2hstaff or holy symbol on shield or whatever creates its own set of problems even if you only focus on spells. Take booming blade &gfb, both require you to use an action to cast it and make a melee weapon attack as part of it and as a result dont actually play nice in any clear go ahead or no dont manner with various abilities that should be a great pairing.... there are a bunch I've seen players run into but the God awdlful charger feat's attack comes to mind most from bed at 8am. It also results in all sorts of weird and screwy feat taxed gish builds thst often take pains to build s class around some kind of conceptual gish as it is now rather than a much more elegant solution like having 1 & 2 handed "weapons" for casters with some of those being actual weapons that allow specific forms of spellcasting for the gish types while casters are using more flexible focus items that allow a much larger subset of a caster's (or even all) but make some spells different or even allow a specific cantrip/orison/generic "I 'attack' it by casting x" spell like attack. It allows melee weider pure martials to be designed in a way that makes sense for them without worrying about how they will work in the hands of a fish casting $spell, puts casters on the loot treadmill for weapons, and in general opens up a lot of design space. If a particular focus needs a free hand then say it(or even better make it 2h), if it doesn't then maybe thats why it changed to a symbol on your shield or the new orb are limited to touch spells since the design space for touch spells is much more narrow if you aren't using a 2h staff thst changes those spells like so [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
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