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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
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<blockquote data-quote="GMMichael" data-source="post: 8070534" data-attributes="member: 6685730"><p>I'm with [USER=7006]@DEFCON 1[/USER] here. I don't think caster classes are balanced with spell components in mind. But since they can add a touch of verisimilitude here and there ("I cast Command!" "Um, you might need to wait until the Mute effect wears off"), it's hard to flat-out get rid of them.</p><p></p><p>The best I can recommend for Level Up is to avoid introducing new, flawed, components. For example, the Imprisonment material component has a monetary value, which is entirely dependent on the DM's economy-handling (or lack thereof), and it also requires metagaming because the value of the component is tied to the hit dice of the spell's target.</p><p></p><p></p><p>Fully support helping players play. But... some of the OP suggestions are pretty integral to 5e design (like action economy). So even if changing one doesn't break the game, it might result in an experience that is no longer "5e." I don't think Level Up is trying to make, for example, the jump from Pathfinder to Pathfinder 2, and fixing 5e's "issues" might approximate that.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8070534, member: 6685730"] I'm with [USER=7006]@DEFCON 1[/USER] here. I don't think caster classes are balanced with spell components in mind. But since they can add a touch of verisimilitude here and there ("I cast Command!" "Um, you might need to wait until the Mute effect wears off"), it's hard to flat-out get rid of them. The best I can recommend for Level Up is to avoid introducing new, flawed, components. For example, the Imprisonment material component has a monetary value, which is entirely dependent on the DM's economy-handling (or lack thereof), and it also requires metagaming because the value of the component is tied to the hit dice of the spell's target. Fully support helping players play. But... some of the OP suggestions are pretty integral to 5e design (like action economy). So even if changing one doesn't break the game, it might result in an experience that is no longer "5e." I don't think Level Up is trying to make, for example, the jump from Pathfinder to Pathfinder 2, and fixing 5e's "issues" might approximate that. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
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