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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
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<blockquote data-quote="CapnZapp" data-source="post: 8070605" data-attributes="member: 12731"><p>Well, that sounds reasonable... until you realize that actually... no, they contribute nothing to the feeling of 5e, and no, they're not approximating anything useful at all. Or rather, name a single "hand use"-related restriction that's useful and makes 5E gameplay better! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p><p></p><p>[SPOILER="Pathfinder 2"]</p><p>This thread is about Level Up, and how it could be used to finally get rid of a lot of old d20 crud from 5E, but since you mention Pathfinder 2... and specifically, how you phrase it as if Pathfinder 2 somehow is better than Pathfinder 1...</p><p></p><p>Well... let's just say you have it coming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Did you know...</strong> a greataxe user must spend an action to switch from holding the axe (requiring one hand) to wielding it (requiring two hands)?</p><p></p><p><em>If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it.</em></p><p>[URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=194[/URL]</p><p></p><p><strong>Did you know...</strong> that if you fall off a cliff, you need to have a hand free to save yourself? Meaning, if you wield a greataxe, or fight with sword & board, you're sold out of luck!</p><p></p><p>The Grab an Edge does not require your hands to be free, only "not tied behind your back or otherwise restrained". But look closer! Unless you score a critical success, a regular success won't do diddly squat for you unless you have one hand free. And don't think you can let go (with one hand) of that greataxe of yours - the Release action might be free, but free actions still can't be spent outside of your turn, when you commonly fall off cliffs.</p><p></p><p><em>If you have no hands free, you continue to fall as if you had failed the check.</em></p><p>[URL unfurl="true"]https://2e.aonprd.com/Actions.aspx?ID=95[/URL]</p><p></p><p><em>If you want to prepare to Release something outside of your turn, use the Ready activity.</em></p><p>[URL unfurl="true"]https://2e.aonprd.com/Actions.aspx?ID=83[/URL]</p><p>(I gotta love the way Release is a Manipulate action, yet doesn't trigger Attacks of Opportunities that, wait for it, are triggered by Manipulate actions!)</p><p></p><p>What this means is that you need to prepare by stowing your shield or greataxe before getting anywhere close to a cliff, then wield a backup (single-handed) weapon... ¯\<em>(ツ)</em>/¯</p><p></p><p><strong>Did you know...</strong> that you can't make a special attack with a weapon you haven't yet drawn, despite having Quick Draw? Quick Draw lets you - with a single action - Interact to draw a weapon, then Strike with that weapon. But Strike means the specific Strike action, not just any old attack action, such as Twin Takedown (Ranger) or Twin Feint (Rogue). So you need to, in that first round of combat reverse the order of your actions. Instead of first performing your Twin Takedown or Twin Feint first (without MAP) and additional Strike(s) only later, you need to first make a regular Strike (through Quick Draw) and only then performing your Twin Takedown or Twin Feint (at MAP). Isn't this wonderful? You get to recalculate your entire attack routine - fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f922.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":sick:" title="Sick :sick:" data-smilie="19"data-shortname=":sick:" /></p><p></p><p>Quick Draw is an action that lets you Interact, then Strike with a weapon.</p><p>[URL unfurl="true"]https://2e.aonprd.com/Feats.aspx?ID=498[/URL]</p><p></p><p>In other words, <strong>thank you</strong> for giving me the opportunity to illustrate <em>exactly</em> the kind of horrifying rule nobody asked for and nobody needs. I'm arguing they have <em>zero reasons</em> to exist in D&D Advanced 5E Level Up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8070605, member: 12731"] Well, that sounds reasonable... until you realize that actually... no, they contribute nothing to the feeling of 5e, and no, they're not approximating anything useful at all. Or rather, name a single "hand use"-related restriction that's useful and makes 5E gameplay better! :) (y) [SPOILER="Pathfinder 2"] This thread is about Level Up, and how it could be used to finally get rid of a lot of old d20 crud from 5E, but since you mention Pathfinder 2... and specifically, how you phrase it as if Pathfinder 2 somehow is better than Pathfinder 1... Well... let's just say you have it coming :) [B]Did you know...[/B] a greataxe user must spend an action to switch from holding the axe (requiring one hand) to wielding it (requiring two hands)? [I]If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it.[/I] [URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=194[/URL] [B]Did you know...[/B] that if you fall off a cliff, you need to have a hand free to save yourself? Meaning, if you wield a greataxe, or fight with sword & board, you're sold out of luck! The Grab an Edge does not require your hands to be free, only "not tied behind your back or otherwise restrained". But look closer! Unless you score a critical success, a regular success won't do diddly squat for you unless you have one hand free. And don't think you can let go (with one hand) of that greataxe of yours - the Release action might be free, but free actions still can't be spent outside of your turn, when you commonly fall off cliffs. [I]If you have no hands free, you continue to fall as if you had failed the check.[/I] [URL unfurl="true"]https://2e.aonprd.com/Actions.aspx?ID=95[/URL] [I]If you want to prepare to Release something outside of your turn, use the Ready activity.[/I] [URL unfurl="true"]https://2e.aonprd.com/Actions.aspx?ID=83[/URL] (I gotta love the way Release is a Manipulate action, yet doesn't trigger Attacks of Opportunities that, wait for it, are triggered by Manipulate actions!) What this means is that you need to prepare by stowing your shield or greataxe before getting anywhere close to a cliff, then wield a backup (single-handed) weapon... ¯\[I](ツ)[/I]/¯ [B]Did you know...[/B] that you can't make a special attack with a weapon you haven't yet drawn, despite having Quick Draw? Quick Draw lets you - with a single action - Interact to draw a weapon, then Strike with that weapon. But Strike means the specific Strike action, not just any old attack action, such as Twin Takedown (Ranger) or Twin Feint (Rogue). So you need to, in that first round of combat reverse the order of your actions. Instead of first performing your Twin Takedown or Twin Feint first (without MAP) and additional Strike(s) only later, you need to first make a regular Strike (through Quick Draw) and only then performing your Twin Takedown or Twin Feint (at MAP). Isn't this wonderful? You get to recalculate your entire attack routine - fun! :sick: Quick Draw is an action that lets you Interact, then Strike with a weapon. [URL unfurl="true"]https://2e.aonprd.com/Feats.aspx?ID=498[/URL] In other words, [B]thank you[/B] for giving me the opportunity to illustrate [I]exactly[/I] the kind of horrifying rule nobody asked for and nobody needs. I'm arguing they have [I]zero reasons[/I] to exist in D&D Advanced 5E Level Up! :) [/SPOILER] [/QUOTE]
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