Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8070860" data-attributes="member: 29398"><p>The reason people don't use them is because the designers in their infinite lack of wisdom have provided so many workarounds.</p><p></p><p>Time was, S-component meant you had to have BOTH hands free and have your movements otherwise completely unrestricted for as long as it took you to cast the spell, otherwise you flat-out could not cast. Toning this down - which started with 3e and has continued since - has IMO done more to enhance casters than any other single change - well, other than Combat Casting; another dumb idea.</p><p></p><p>V-component is easy: you can't cast if you can't speak clearly and-or cannot make sound. No reason ever not to use this one.</p><p></p><p>M-component is the tricky one. Yes, tracking them all is a pain and for those components that don't cost anything the 3e idea of the 'components pouch' is a decent compromise. But components with a cost do need to be tracked just like any other significant expenses the character undertakes or possessions the character has.</p><p></p><p>For brevity, I also added a fourth component to all my spell write-ups (which I've redone from scratch over the years): L. L means line of sight is required between the caster and (usually) the target; absence of L means the spell can be cast into an unseen space or behind a closed door. I did this to save having to type into every single bloody spell description whether line of sight was required or not.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8070860, member: 29398"] The reason people don't use them is because the designers in their infinite lack of wisdom have provided so many workarounds. Time was, S-component meant you had to have BOTH hands free and have your movements otherwise completely unrestricted for as long as it took you to cast the spell, otherwise you flat-out could not cast. Toning this down - which started with 3e and has continued since - has IMO done more to enhance casters than any other single change - well, other than Combat Casting; another dumb idea. V-component is easy: you can't cast if you can't speak clearly and-or cannot make sound. No reason ever not to use this one. M-component is the tricky one. Yes, tracking them all is a pain and for those components that don't cost anything the 3e idea of the 'components pouch' is a decent compromise. But components with a cost do need to be tracked just like any other significant expenses the character undertakes or possessions the character has. For brevity, I also added a fourth component to all my spell write-ups (which I've redone from scratch over the years): L. L means line of sight is required between the caster and (usually) the target; absence of L means the spell can be cast into an unseen space or behind a closed door. I did this to save having to type into every single bloody spell description whether line of sight was required or not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
Top