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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
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<blockquote data-quote="CapnZapp" data-source="post: 8075689" data-attributes="member: 12731"><p>With respect, I'm envisioning something far simpler and more presentable.</p><p></p><p>Don't hide the rules behind components. In fact, skip "somatic" and "verbal" entirely. If the rules say "you need to be able to speak and you must have one hand free" then add a line to each and every spell with an exception: "You can cast this spell even while tied up" (or some easy language like that) and then make sure that only applies for spells where it actually makes sense (keeping the number of exceptions as low as possible).</p><p></p><p>If a class relies on holding weapons or shields in his hands, don't make him have to shuffle that around. If he gets spells, assume he has learned to cast them without any hands free! (Either that, or give him only out-of-combat spells)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8075689, member: 12731"] With respect, I'm envisioning something far simpler and more presentable. Don't hide the rules behind components. In fact, skip "somatic" and "verbal" entirely. If the rules say "you need to be able to speak and you must have one hand free" then add a line to each and every spell with an exception: "You can cast this spell even while tied up" (or some easy language like that) and then make sure that only applies for spells where it actually makes sense (keeping the number of exceptions as low as possible). If a class relies on holding weapons or shields in his hands, don't make him have to shuffle that around. If he gets spells, assume he has learned to cast them without any hands free! (Either that, or give him only out-of-combat spells) [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
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