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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
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<blockquote data-quote="Lanefan" data-source="post: 8076200" data-attributes="member: 29398"><p>You're talking about three things at once here: hand usage, hand freedom, and component tracking. Let's break 'em out.</p><p></p><p>Component tracking, except for those components that carry a monetary cost, is a pain. I've already conceded this, and noted the 3e idea of the 'components pouch' is a good compromise: if you've got your pouch you've got whatever minor components you need.</p><p></p><p>Hand usage mostly applies durign combat, and sometimes during exploration: tracking what is being carried in which hand. The rules have always said (quite rightly IMO) that - for example - sheathing a weapon and drawing another takes a certain amount of time, however that particular edition measures such (a segment, an action, whatever). What you seem to be proposing is to take away that time, which has the end result of having everything a character can carry in effect be in its hands at once, one thing per hand - whatever you need ><em>poof</em>< it's there. I can get behind a magic backpack having this ability, but beyond that it verges on ridiculous.</p><p></p><p>Hand freedom is another thing again, that only really matters to casters. Here the issue is whether casters can cast while bound or being jostled or attacked or are otherwise hampered in their movements. Below you state this hasn't mattered to most tables for thirty years; I'll give you twenty years instead, i.e. since the release of 3e and the corresponding gleeful player-side acceptance of its colossal blunder on this point. My point is that it should be made to matter again - you can't cast if you're restrained or under attack, barring a very few spells noted as exceptions. Once this is done, some spell nerfs can maybe come off.</p><p></p><p>A5e seems to want to go more complex, not less. Not sure how this fits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8076200, member: 29398"] You're talking about three things at once here: hand usage, hand freedom, and component tracking. Let's break 'em out. Component tracking, except for those components that carry a monetary cost, is a pain. I've already conceded this, and noted the 3e idea of the 'components pouch' is a good compromise: if you've got your pouch you've got whatever minor components you need. Hand usage mostly applies durign combat, and sometimes during exploration: tracking what is being carried in which hand. The rules have always said (quite rightly IMO) that - for example - sheathing a weapon and drawing another takes a certain amount of time, however that particular edition measures such (a segment, an action, whatever). What you seem to be proposing is to take away that time, which has the end result of having everything a character can carry in effect be in its hands at once, one thing per hand - whatever you need >[I]poof[/I]< it's there. I can get behind a magic backpack having this ability, but beyond that it verges on ridiculous. Hand freedom is another thing again, that only really matters to casters. Here the issue is whether casters can cast while bound or being jostled or attacked or are otherwise hampered in their movements. Below you state this hasn't mattered to most tables for thirty years; I'll give you twenty years instead, i.e. since the release of 3e and the corresponding gleeful player-side acceptance of its colossal blunder on this point. My point is that it should be made to matter again - you can't cast if you're restrained or under attack, barring a very few spells noted as exceptions. Once this is done, some spell nerfs can maybe come off. A5e seems to want to go more complex, not less. Not sure how this fits. :) [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Object interaction, spell components, unarmed attacks and hand usage
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