Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Obtaining permanent spell resistance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 5373251" data-attributes="member: 29252"><p>So... your DM is killing you via tactics. And doing it quite carefully, so that you can still survive, when the dice are against you, without doing anything particularly obvious. You've got a rather good DM. Bravo.</p><p></p><p>As for SR:</p><p>Good luck. There's not really an item that fits your requirements, but SR is a pain anyway - it takes a standard action to lower so that you can let a beneficial spell through... and lowering isn't selective. And almost all the helpful or healing spells permit SR. Which pretty much means if you've got a significant amount of SR, you can't benefit from helpful spells (including healing spells). Oh yes, and you can't take standard actions if you're unconscious - so if you go into the negatives from damage, you've got a problem. </p><p></p><p>A slightly better solution is to start using tactics yourselves. You've got a Blaster Sorcerer, a healer, a buffer, two melee specialists, and a skillmonkey. If you're having trouble with casters, use a caster-counter method: </p><p></p><p>1) Readied actions to disrupt spellcasting (if they're far away or nearby). </p><p>2) Grappling (if they're nearby). </p><p></p><p>If you don't have any particular ranged attacks yourselves... likely except for the blaster Sorcerer. So have him ready actions if you find out you're up against spellcasters. Damage forces concentration checks - 10+damage dealt+the level of the spell you're trying to cast. Which means that opposing Sorcerer-6, when hit by, say, a Sorcerer-6's Fireball, needs to make a DC 23.5 (if he makes his reflex save, on average) Concentration check to cast a 3rd level spell. If he doesn't make his reflex save, that DC goes up to 34 (on average) - which is out of reach for most casters of that level, without concentrating very hard on the Concentrate skill. And it still deals damage to the target</p><p></p><p>Now, while you're at a level where you can reasonably expect spellcasters to get out of grapples periodically (Dimension Door), you're not really at a level where you can reasonably expect spellcasters to be immune to grapples in the first place (Ring of Freedom of Movement, the Heart of Water spell, a few other methods). Stop and actually read the grappling rules all the way through. They are MADE OF PAIN for a spellcaster at your level - full-round action to get focuses or material components in hand where they can be used, a non-trivial concentration check to cast anything at all (20+Spell level), and oh yes: Can't cast anything with Somatic components (95+% of spells), and standard action spells only ... so no spontaneous metamagic (well, without the assorted means to avoid the increased casting time). Unless the opposing caster has specifically prepared against grappling, the opposing spellcaster is kinda sunk if it happens. Sure, grappling without the feat investment provokes an AoO from the target... which spoils the grapple if it hits ... but that only matters if the target threatens, and most spellcasters don't.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5373251, member: 29252"] So... your DM is killing you via tactics. And doing it quite carefully, so that you can still survive, when the dice are against you, without doing anything particularly obvious. You've got a rather good DM. Bravo. As for SR: Good luck. There's not really an item that fits your requirements, but SR is a pain anyway - it takes a standard action to lower so that you can let a beneficial spell through... and lowering isn't selective. And almost all the helpful or healing spells permit SR. Which pretty much means if you've got a significant amount of SR, you can't benefit from helpful spells (including healing spells). Oh yes, and you can't take standard actions if you're unconscious - so if you go into the negatives from damage, you've got a problem. A slightly better solution is to start using tactics yourselves. You've got a Blaster Sorcerer, a healer, a buffer, two melee specialists, and a skillmonkey. If you're having trouble with casters, use a caster-counter method: 1) Readied actions to disrupt spellcasting (if they're far away or nearby). 2) Grappling (if they're nearby). If you don't have any particular ranged attacks yourselves... likely except for the blaster Sorcerer. So have him ready actions if you find out you're up against spellcasters. Damage forces concentration checks - 10+damage dealt+the level of the spell you're trying to cast. Which means that opposing Sorcerer-6, when hit by, say, a Sorcerer-6's Fireball, needs to make a DC 23.5 (if he makes his reflex save, on average) Concentration check to cast a 3rd level spell. If he doesn't make his reflex save, that DC goes up to 34 (on average) - which is out of reach for most casters of that level, without concentrating very hard on the Concentrate skill. And it still deals damage to the target Now, while you're at a level where you can reasonably expect spellcasters to get out of grapples periodically (Dimension Door), you're not really at a level where you can reasonably expect spellcasters to be immune to grapples in the first place (Ring of Freedom of Movement, the Heart of Water spell, a few other methods). Stop and actually read the grappling rules all the way through. They are MADE OF PAIN for a spellcaster at your level - full-round action to get focuses or material components in hand where they can be used, a non-trivial concentration check to cast anything at all (20+Spell level), and oh yes: Can't cast anything with Somatic components (95+% of spells), and standard action spells only ... so no spontaneous metamagic (well, without the assorted means to avoid the increased casting time). Unless the opposing caster has specifically prepared against grappling, the opposing spellcaster is kinda sunk if it happens. Sure, grappling without the feat investment provokes an AoO from the target... which spoils the grapple if it hits ... but that only matters if the target threatens, and most spellcasters don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Obtaining permanent spell resistance
Top