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General Tabletop Discussion
*Pathfinder & Starfinder
Obtaining permanent spell resistance
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<blockquote data-quote="Jack Simth" data-source="post: 5374271" data-attributes="member: 29252"><p>Glad to help. Be warned, though:</p><p></p><p>Do not invest permanent resources (Feats, class levels) into grappling. Yes, I know this sounds strange with the suggestions I just gave, but there's a reason for it: See, in just a few more levels, a Ring of Freedom of Movement is a quite reasonable thing for your opponents to have - at which point, grappling will be quite useless. For that matter, <em>right now</em> it's quite feasible for your opponents to have, say, Anklets of Translocation (Magic Item Compendium: Swift-action ten-foot teleport, requires line-of-effect and line-of-sight, 2/day, a steal at 1,400 gp - you don't want to ask about buying them unless he uses them first, however, as that would draw his attention to them) - which is (in combat) a very cheap way to get out of a grapple (Leave grapple as a swift action, move away as a Move action, and then blast you as a standard action ... and now you can only attack him once, likely needing a charge to do so). </p><p></p><p>Heh. Oh yes, and when he's on the other side of the screen, he's got an advantage he didn't have before: He can control the terrain, not just the actions of his set pieces.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5374271, member: 29252"] Glad to help. Be warned, though: Do not invest permanent resources (Feats, class levels) into grappling. Yes, I know this sounds strange with the suggestions I just gave, but there's a reason for it: See, in just a few more levels, a Ring of Freedom of Movement is a quite reasonable thing for your opponents to have - at which point, grappling will be quite useless. For that matter, [i]right now[/i] it's quite feasible for your opponents to have, say, Anklets of Translocation (Magic Item Compendium: Swift-action ten-foot teleport, requires line-of-effect and line-of-sight, 2/day, a steal at 1,400 gp - you don't want to ask about buying them unless he uses them first, however, as that would draw his attention to them) - which is (in combat) a very cheap way to get out of a grapple (Leave grapple as a swift action, move away as a Move action, and then blast you as a standard action ... and now you can only attack him once, likely needing a charge to do so). Heh. Oh yes, and when he's on the other side of the screen, he's got an advantage he didn't have before: He can control the terrain, not just the actions of his set pieces. [/QUOTE]
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Obtaining permanent spell resistance
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